The most RiDiCuLoUs Mapping Contest!

Tutorials and discussions about Mapping - Introduce your own ones!
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sektor2111
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Re: The most RiDiCuLoUs Mapping Contest!

Post by sektor2111 » Mon Apr 06, 2020 11:31 am

This one does looks good for some 1on1 DM.

ExpEM
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Re: The most RiDiCuLoUs Mapping Contest!

Post by ExpEM » Tue Apr 07, 2020 1:41 am

Also, do we have to use vanilla monsters (I assume scripted pawns) or can we code our own? What is the definition of monster in this case? Would UTDMT or a RTNP ScoutShip (if programmed properly) count?

EDIT:

With the 'Jupiter' map that I asked about size constraints, I think it would be cool to have a RTNP ScoutShip or Blimp of some kind going around the tower blowing players to hell. But I wont bother if the map is too big and just release it as a stand alone map.

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EvilGrins
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Re: The most RiDiCuLoUs Mapping Contest!

Post by EvilGrins » Tue Apr 07, 2020 3:35 am

ExpEM wrote:
Tue Apr 07, 2020 1:41 am
What is the definition of monster in this case?
A scripted pawn that is capable of harming players.
ExpEM wrote:
Tue Apr 07, 2020 1:41 am
Also, do we have to use vanilla monsters or can we code our own?
Hey, if you've got your own custom monsters, I've no objections.
ExpEM wrote:
Mon Apr 06, 2020 10:46 am
wondering if this map is small enough?
That's okay, the playable area isn't so big.
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EvilGrins
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Re: The most RiDiCuLoUs Mapping Contest!

Post by EvilGrins » Wed Sep 09, 2020 9:37 pm

Just a quick reminder... time is running out. This contest ends January 1st, 2021!
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Myth
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Re: The most RiDiCuLoUs Mapping Contest!

Post by Myth » Thu Sep 10, 2020 4:53 pm

Just a quick reminder... time is running out. This contest ends January 1st, 2021!
oh, plenty of time, I like it!

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