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Re: The most RiDiCuLoUs Mapping Contest!

Posted: Mon Apr 06, 2020 11:31 am
by sektor2111
This one does looks good for some 1on1 DM.

Re: The most RiDiCuLoUs Mapping Contest!

Posted: Tue Apr 07, 2020 1:41 am
by ExpEM
Also, do we have to use vanilla monsters (I assume scripted pawns) or can we code our own? What is the definition of monster in this case? Would UTDMT or a RTNP ScoutShip (if programmed properly) count?

EDIT:

With the 'Jupiter' map that I asked about size constraints, I think it would be cool to have a RTNP ScoutShip or Blimp of some kind going around the tower blowing players to hell. But I wont bother if the map is too big and just release it as a stand alone map.

Re: The most RiDiCuLoUs Mapping Contest!

Posted: Tue Apr 07, 2020 3:35 am
by EvilGrins
ExpEM wrote:
Tue Apr 07, 2020 1:41 am
What is the definition of monster in this case?
A scripted pawn that is capable of harming players.
ExpEM wrote:
Tue Apr 07, 2020 1:41 am
Also, do we have to use vanilla monsters or can we code our own?
Hey, if you've got your own custom monsters, I've no objections.
ExpEM wrote:
Mon Apr 06, 2020 10:46 am
wondering if this map is small enough?
That's okay, the playable area isn't so big.

Re: The most RiDiCuLoUs Mapping Contest!

Posted: Wed Sep 09, 2020 9:37 pm
by EvilGrins
Just a quick reminder... time is running out. This contest ends January 1st, 2021!

Re: The most RiDiCuLoUs Mapping Contest!

Posted: Thu Sep 10, 2020 4:53 pm
by Myth
Just a quick reminder... time is running out. This contest ends January 1st, 2021!
oh, plenty of time, I like it!

Re: The most RiDiCuLoUs Mapping Contest!

Posted: Mon Nov 09, 2020 8:11 am
by ExpEM
Pulled this out of my butt in about 5 hours when I remembered the cut off was coming up.
I'm still faffing about with custom code for Jupiter, may need another year to finalise it...

Re: The most RiDiCuLoUs Mapping Contest!

Posted: Mon Nov 09, 2020 9:10 am
by EvilGrins
ExpEM wrote:
Mon Nov 09, 2020 8:11 am
Pulled this out of my butt in about 5 hours...
Ran into a wee problem...

Re: The most RiDiCuLoUs Mapping Contest!

Posted: Mon Nov 09, 2020 10:26 am
by OjitroC
EvilGrins wrote:
Mon Nov 09, 2020 9:10 am
ExpEM wrote:
Mon Nov 09, 2020 8:11 am
Pulled this out of my butt in about 5 hours...
Ran into a wee problem...
Looks like a renderer issue so switch to OpenGL or D3D9/10/11 and try the map again.

Re: The most RiDiCuLoUs Mapping Contest!

Posted: Mon Nov 09, 2020 11:03 am
by ExpEM
EvilGrins wrote:
Mon Nov 09, 2020 9:10 am
ExpEM wrote:
Mon Nov 09, 2020 8:11 am
Pulled this out of my butt in about 5 hours...
Ran into a wee problem...
Yep, that is addressed in the ReadMe, use OpenGL, D3D8+ may fix it too.

Re: The most RiDiCuLoUs Mapping Contest!

Posted: Mon Nov 09, 2020 12:08 pm
by OjitroC
EvilGrins wrote:
Mon Nov 09, 2020 9:10 am
ExpEM wrote:
Mon Nov 09, 2020 8:11 am
Pulled this out of my butt in about 5 hours...
Ran into a wee problem...
As ExpEM indicates, the Readme says "-The screenshots for the level are too large for the D3d renderer and will crash UT[436] - Running UT with OpenGL Renderer will fix this."

It is a good idea to switch permanently to D3D9 or higher as you will get improved graphics as well as avoiding the error you've now encountered. You can alternate between D3D9+ and OpenGL if you wish as they render things slightly differently and some maps work best with OpenGL rather than D3D9+ or vice versa.

Re: The most RiDiCuLoUs Mapping Contest!

Posted: Mon Nov 09, 2020 5:53 pm
by Terraniux
If I read the first post right that means I still have approx 2 months?

Re: The most RiDiCuLoUs Mapping Contest!

Posted: Mon Nov 09, 2020 7:53 pm
by EvilGrins
OjitroC wrote:
Mon Nov 09, 2020 12:08 pm
It is a good idea to switch permanently to D3D9
That is what I use but I don't like switching my settings for every other map I play.
Terraniux wrote:
Mon Nov 09, 2020 5:53 pm
If I read the first post right that means I still have approx 2 months?
Contest ends on January 1st of next year.

Re: The most RiDiCuLoUs Mapping Contest!

Posted: Mon Nov 09, 2020 7:59 pm
by OjitroC
EvilGrins wrote:
Mon Nov 09, 2020 7:53 pm
That is what I use but I don't like switching my settings for every other map I play.
The error message indicates you are using D3D rather than D3D9. There's no particular reason to change from D3D9 (except to try OpenGL sometimes perhaps).

Re: The most RiDiCuLoUs Mapping Contest!

Posted: Mon Nov 09, 2020 8:06 pm
by EvilGrins
Hmmm... I'll doublecheck.

Re: The most RiDiCuLoUs Mapping Contest!

Posted: Mon Nov 09, 2020 8:33 pm
by sektor2111
Check if this one it's crashing D3D render because of screenshot.
DM-RMC-Vacuity_D3D.7z