New Sniper maps.
- EvilGrins
- Godlike
- Posts: 9668
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: New Sniper maps.
Eek!
I mean, oh nice to see you here.
How's the bot pathing on those?
Kinda want to edit Ferali's X-vehicles - viewtopic.php?f=34&t=12911 - onto some of those maps.
I mean, oh nice to see you here.
How's the bot pathing on those?
Kinda want to edit Ferali's X-vehicles - viewtopic.php?f=34&t=12911 - onto some of those maps.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Inhuman
- Posts: 850
- Joined: Wed Mar 12, 2008 7:14 pm
- Personal rank: I.T Master
- Location: New York
- Contact:
Re: New Sniper maps.
awesome will add to our sniper server!
https://www.vulpinemission.com
ROCKET-X8 Server
MONSTERHUNT w/ NALI WEAPONS 3 + RX8
BUNNYTRACK NY
SNIPER DEATHMATCH
InstaGib + ComboGib + Jailbreak
ROSEBUM ROCKET-X RB
ROCKET-X8 Server
MONSTERHUNT w/ NALI WEAPONS 3 + RX8
BUNNYTRACK NY
SNIPER DEATHMATCH
InstaGib + ComboGib + Jailbreak
ROSEBUM ROCKET-X RB
- FraGnBraG
- Inhuman
- Posts: 930
- Joined: Sun Jun 13, 2010 5:13 pm
- Personal rank: Good news everyone!
- Location: Canada
- Contact:
Re: New Sniper maps.
So you are not the "Nix" of Unreal Playground/FoT fame? Well he has/had a btmaps website, as I recall well welcome regardless
Re: New Sniper maps.
who is the nix in the fot packs? which is his real name as mapper? Im confused
Fragnfrag?
Fragnfrag?
Re: New Sniper maps.
Well my gaming name is nix as well and around since 99. 20 years ago lol. Anyway i dont know what is fot pack. I have nothing to do with that. Some other nix. My works are goes for the Camping Sniper community with big city and rat map projects. And sometimes 1on1 maps for fun. I have nothing to do with that fot pack or BT maps.
- EvilGrins
- Godlike
- Posts: 9668
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: New Sniper maps.
It's a mapppack this forum made (pretty sure) I've got some of the maps...
--=PsyXandeR=-- wrote: ↑Mon Jun 30, 2008 7:20 am Thank you for your really great review !! I totally agree about the gameplay, it is simply boring and layout is a way too open. I'm already working on my next DM map ( for FoT mappack ) which will be much better layout wise... hopefully. Once again, thanks !
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- EvilGrins
- Godlike
- Posts: 9668
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: New Sniper maps.
So I took a look at the first map, made a small edit so I wouldn't be bored given most sniper maps don't tend to be pathed... so I just assumed it wasn't and added some folks I could mix it up with:
1 UTDMW
1 Cyberus
1 SkaarjPlayerBot
They fought me and each other while I looked around.
Review:
So I added 1 of Ferali's tanks...
...and quickly learned it couldn't get into the bathroom.
Damned rise in the doorway.
Random screenshot cuz I can:
Overall it's a good map, only problem I had with it was misaligned textures on 1 set of books on a shelf just left (my left not his) of that Cyberus. On 1 side they look like they're stacked vertical but the other it looks horizontal.
I killed the UTDMW a lot, he didn't appreciate it:
The Cyberus was completely unkillable...
...no big surprise there.
From the SkaarjPlayerBot not doing much of anything except when directly threatened, pretty sure bot-pathing is completely non-existent. Cyberus and the UTDMW don't really need pathing to get around...
...just have to get their attention.
Map requires active human players, because just playing with bots is not gonna cut it.
1 UTDMW
1 Cyberus
1 SkaarjPlayerBot
They fought me and each other while I looked around.
Review:
So I added 1 of Ferali's tanks...
...and quickly learned it couldn't get into the bathroom.
Damned rise in the doorway.
Random screenshot cuz I can:
Overall it's a good map, only problem I had with it was misaligned textures on 1 set of books on a shelf just left (my left not his) of that Cyberus. On 1 side they look like they're stacked vertical but the other it looks horizontal.
I killed the UTDMW a lot, he didn't appreciate it:
The Cyberus was completely unkillable...
...no big surprise there.
From the SkaarjPlayerBot not doing much of anything except when directly threatened, pretty sure bot-pathing is completely non-existent. Cyberus and the UTDMW don't really need pathing to get around...
...just have to get their attention.
Map requires active human players, because just playing with bots is not gonna cut it.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: New Sniper maps.
I dont know who are they. Im not the Nix they talking about. I dont even know whats 'UP'. Im not the guy who made those comments they qouted there.Red_Fist wrote: ↑Wed Dec 11, 2019 7:11 am Man I typed bad,
https://forums.beyondunreal.com/threads ... 860/page-2
Re: New Sniper maps.
And just to clear myself. Heres all my works.
https://nixut99.forumotion.com/f2-my-pe ... t-download
Made by me not the other "nIX"
https://nixut99.forumotion.com/f2-my-pe ... t-download
Made by me not the other "nIX"
- UnrealGGecko
- Godlike
- Posts: 2900
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: GEx the Gecko
- Location: Kaunas, Lithuania
- Contact:
Re: New Sniper maps.
Just goes to show how spread out the UT community is, to see that you two haven't played or even seen each over for so long (the other niX also started being active since the 2002-2004 time I believe).
Anyways, shame about the botpathing, I tend to play maps offline more than online, and I tend to not limit my maps for just one type of player when I make maps (in this case, snipers), PrinceOfFunky and Jackgriffin made their own Battle Royal gametypes, and I could see big city maps fit quite well for that, if they'd have bot support and weapons.
Thanks for sharing your maps, mind if I ever get around doing so, for me to release an edit of a few of your maps? Would be some good bot-pathing practice when patch 469 comes around.
Anyways, shame about the botpathing, I tend to play maps offline more than online, and I tend to not limit my maps for just one type of player when I make maps (in this case, snipers), PrinceOfFunky and Jackgriffin made their own Battle Royal gametypes, and I could see big city maps fit quite well for that, if they'd have bot support and weapons.
Thanks for sharing your maps, mind if I ever get around doing so, for me to release an edit of a few of your maps? Would be some good bot-pathing practice when patch 469 comes around.
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
Re: New Sniper maps.
Well honestly my maps are created for the last ladder we got CITE to play sniper camping. Its for 5v5 tdm ladder games. We never rly play with bots so never rly mind to make paths for them. Im more focusing to create good hiding spots on top levels. And well placed spawn locations close to good sniping spots. Its our competition maps. But yeah feel free to remix them or do anything on it. Just dont overwrite them an try to rerelease lol. I never delete the brushes before release so anyone can do what ever they want. Enjoy.