New Sniper maps.

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Lunic
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New Sniper maps.

Post by Lunic »

.
Last edited by Lunic on Sat Jul 01, 2023 9:47 am, edited 1 time in total.
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EvilGrins
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Re: New Sniper maps.

Post by EvilGrins »

Eek!

I mean, oh nice to see you here.

How's the bot pathing on those?

Kinda want to edit Ferali's X-vehicles - viewtopic.php?f=34&t=12911 - onto some of those maps.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: New Sniper maps.

Post by RocketJedi »

awesome will add to our sniper server!
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esnesi
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Re: New Sniper maps.

Post by esnesi »

indeed very nice, and thanks!
I really like GhostTown!
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FraGnBraG
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Re: New Sniper maps.

Post by FraGnBraG »

So you are not the "Nix" of Unreal Playground/FoT fame? :noidea Well he has/had a btmaps website, as I recall :what: well welcome regardless :rock:
-=FraGnBraG Level Design=- ***UPDATED! even works on your phone!***
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Re: New Sniper maps.

Post by Lunic »

FraGnBraG wrote: Tue Dec 10, 2019 12:15 am So you are not the "Nix" of Unreal Playground/FoT fame? :noidea Well he has/had a btmaps website, as I recall :what: well welcome regardless :rock:
No. Thats not me. And idk who took my name 🤣
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Re: New Sniper maps.

Post by darksonny »

who is the nix in the fot packs? which is his real name as mapper? Im confused
Fragnfrag?
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Re: New Sniper maps.

Post by Lunic »

Well my gaming name is nix as well and around since 99. 20 years ago lol. Anyway i dont know what is fot pack. I have nothing to do with that. Some other nix. My works are goes for the Camping Sniper community with big city and rat map projects. And sometimes 1on1 maps for fun. I have nothing to do with that fot pack or BT maps.
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EvilGrins
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Re: New Sniper maps.

Post by EvilGrins »

NiXDominate wrote: Tue Dec 10, 2019 10:52 am Anyway i dont know what is fot pack
It's a mapppack this forum made (pretty sure) I've got some of the maps...
--=PsyXandeR=-- wrote: Mon Jun 30, 2008 7:20 am Thank you for your really great review !! I totally agree about the gameplay, it is simply boring and layout is a way too open. I'm already working on my next DM map ( for FoT mappack ) which will be much better layout wise... hopefully. :tongue: Once again, thanks ! :)
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: New Sniper maps.

Post by Red_Fist »

Binary Space Partitioning
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Re: New Sniper maps.

Post by EvilGrins »

So I took a look at the first map, made a small edit so I wouldn't be bored given most sniper maps don't tend to be pathed... so I just assumed it wasn't and added some folks I could mix it up with:
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1 UTDMW
1 Cyberus
1 SkaarjPlayerBot

They fought me and each other while I looked around.

Review:
So I added 1 of Ferali's tanks...
Image
...and quickly learned it couldn't get into the bathroom.

Damned rise in the doorway.

Random screenshot cuz I can:
Image

Overall it's a good map, only problem I had with it was misaligned textures on 1 set of books on a shelf just left (my left not his) of that Cyberus. On 1 side they look like they're stacked vertical but the other it looks horizontal.

I killed the UTDMW a lot, he didn't appreciate it:
Image

The Cyberus was completely unkillable...
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...no big surprise there.

From the SkaarjPlayerBot not doing much of anything except when directly threatened, pretty sure bot-pathing is completely non-existent. Cyberus and the UTDMW don't really need pathing to get around...
Image
...just have to get their attention.

Map requires active human players, because just playing with bots is not gonna cut it.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Lunic
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Re: New Sniper maps.

Post by Lunic »

Red_Fist wrote: Wed Dec 11, 2019 7:11 am Man I typed bad,

https://forums.beyondunreal.com/threads ... 860/page-2
I dont know who are they. Im not the Nix they talking about. I dont even know whats 'UP'. Im not the guy who made those comments they qouted there.
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Re: New Sniper maps.

Post by Lunic »

And just to clear myself. Heres all my works.
https://nixut99.forumotion.com/f2-my-pe ... t-download
Made by me not the other "nIX" 😋
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Re: New Sniper maps.

Post by UnrealGGecko »

Just goes to show how spread out the UT community is, to see that you two haven't played or even seen each over for so long (the other niX also started being active since the 2002-2004 time I believe).

Anyways, shame about the botpathing, I tend to play maps offline more than online, and I tend to not limit my maps for just one type of player when I make maps (in this case, snipers), PrinceOfFunky and Jackgriffin made their own Battle Royal gametypes, and I could see big city maps fit quite well for that, if they'd have bot support and weapons.

Thanks for sharing your maps, mind if I ever get around doing so, for me to release an edit of a few of your maps? Would be some good bot-pathing practice when patch 469 comes around. :mrgreen:
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Re: New Sniper maps.

Post by Lunic »

Well honestly my maps are created for the last ladder we got CITE to play sniper camping. Its for 5v5 tdm ladder games. We never rly play with bots 😛 so never rly mind to make paths for them. Im more focusing to create good hiding spots on top levels. And well placed spawn locations close to good sniping spots. Its our competition maps. But yeah feel free to remix them or do anything on it. Just dont overwrite them an try to rerelease lol. I never delete the brushes before release so anyone can do what ever they want. Enjoy.
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