DM-IgnisInfernum (formerly DM-Hellfire) (My first map ever)
DM-IgnisInfernum (formerly DM-Hellfire) (My first map ever)
- Learning resources:
Basic map creation:
http://www.unrealfuzz.com/forums/Toots/BBDrac/ut_ued.html Tutorial that got me started.
https://www.youtube.com/playlist?list=PLsHIUYkkz0G6CL8sBXw7D6sAEpNhw0gjE Smeer Kat video tutorials
https://www.youtube.com/playlist?list=PL1z014piqqh4YPPhp-HXhNh1aZbqxAkOC Xoleras video tutorials
https://www.youtube.com/playlist?list=PL4ACFF629ACF16E8E NelizMastr's video tutorials (saved for later).
https://lodev.org/unrealed/lighting/lighting.html Lode's tutorial on lighting.
http://xoleras.com/ue1tutorials Xoleras tutorials (seems more advanced, saved for later).
Basics on texture import:
https://ut99.org/viewtopic.php?f=5&t=2191
Brush rotation (I was stuck for days with this one):
http://www.unrealtexture.com/Unreal/Website/Techpages/UnrealWiki/brush-rotate.html
Custom texture:
http://texturelib.com/texture/?path=/Textures/brick/stone%20wall/brick_stone_wall_0018
Preview:
Last edited by GreenTea on Fri Feb 28, 2020 10:07 pm, edited 5 times in total.
- EvilGrins
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Re: DM-Hellfire (my first map ever) wip
How's the bot pathing?
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: DM-Hellfire (my first map ever) wip
I think it's alright. There could be a bit too much since I've read somewhere that bots walk to pickup items by default.
Also, I'm not sure how pathing works if I want to make them jump to a heightened floor. So I just lifted the pathnode a bit higher (not sure if this is the proper way?).
Map name will be changed since a different map with the same name already exists (someone sent me a PM and showed me it).
Attached is the map in an almost finished state (I was going for a flat arena-style because it seemed easier to start with).
Last edited by GreenTea on Mon Jan 20, 2020 7:06 pm, edited 1 time in total.
- papercoffee
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Re: DM-Hellfire (My first map ever) Resources inside
@GreenTea please avoid double posts within a 24 time limit ...our member can edit their posts.
Re: DM-Hellfire (My first map ever) Resources inside
Groundhog Day... Please also avoid releasing files with the same name but different content - that may cause file mismatches. For example use short form of "Release Candidate" with numbers for WIP-versions: "DM-Hellfire-RC1", "DM-Hellfire-RC2", ...
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Re: DM-Hellfire (My first map ever) Resources inside
Roger that. I've renamed it to DM-IgnisInfernum and should stay that way unless there's another map with the same name already.
I've moved the custom textures to MyLevel . Reason being it's easier to distribute the map I think.
Here's a preview:
- UnrealGGecko
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Re: DM-IgnisInfernum (formerly DM-Hellfire) (My first map ever)
Badass name there lol, looking pretty good, for a first map this seems like a really good effort. Only nitpick for me might be the lonely staircase that isn't really connected to anything, just seems weird it's there lol, but dunno really.
Can't wait to play it!
Can't wait to play it!
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!