Revamp Maps

Tutorials and discussions about Mapping - Introduce your own ones!
User avatar
Diego_HoF
Experienced
Posts: 87
Joined: Sun Jul 16, 2017 1:50 am
Personal rank: HoF Admin
Location: Costa Rica

Revamp Maps

Post by Diego_HoF »

Ok ladies and gentleman, Here they are, my series of maps that will be revamp using my current style.

Also they got some changes too in a series of aspects that will be clarify in each one, so let start now.

Thanks to Dr. Flay MP3/MP4 to OGG to UMX method to improve the music quality
and to Sektor and Nelsona to teach me about custom actors

ForbiddenTomb][
Image

Yep, this map is back, this time is not as big as the original one but is not small either and the traps are ready to kill you, hehehe.

Changes:
-Updated Layout, removed the exterior area and changed the interior to make the powerups in the top and bottom and the fights in the middle.
-Textures base in the PS1 Gem Valkyrie Profile.
-Music changed to the same game the textures are based off.
-Traps are still there however they can now activate them by shooting the buttons, with a 10 sec activation and a 5 sec cooldown.
-Some Items got change to sprites based in the game.

{HoF}MFortress][
Image

Ok, this map has the least changes and its based in the Mario Textures Schwartz made before but it still got some changes too.

Changes:
-Textures updated to SNES Super Mario World Textures instead of NES Mario Bros.
-Music got updated to be better quality now
-Custom Items Added with their own SFX(though not the best quality sadly...)
-Fixed the Doors Movers and make them work like in UT99

And Finally, the star of my maps and the one i'm proud of
DM-Diego-{HoF}FortuneNight][
Image

This one is still recent but wanted to give it the last changes it needed to make it special.

Changes:
-Updated Music with better quality.
-Main Area changed to a octogon from a rectangle.
-Custom Items now have sound effects of the game Freedom Planet.
-Due to be a big map, i made a smaller and more condense map for smaller fights.
-Layout changed with some extras added.

EDIT
Finally a new map created by me or in this updated, based in the Warehouse map i created long time ago, i do remember that this map was giving Quake 2 vibes when i show previews, so why not do that.

DM-Diego-Warehouse][
Image

Changes:
-Textures and Music updated based in Quake 2
-Map 20% smaller and layout changed in the bottom area

This map was mostly small changes but end feeling the same, size still looks big but is smaller than the original one, enjoy.
You do not have the required permissions to view the files attached to this post.
Last edited by Diego_HoF on Fri Nov 12, 2021 7:48 am, edited 4 times in total.
User avatar
[rev]rato.skt
Adept
Posts: 441
Joined: Mon Aug 16, 2010 1:09 pm

Re: Revamp Maps

Post by [rev]rato.skt »

Thx i go test :)
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
User avatar
Dr.Flay
Godlike
Posts: 3350
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK

Re: Revamp Maps

Post by Dr.Flay »

Remember, to use the high quality music you need to have the new audio renderers from Oldunreal.
User avatar
[rev]rato.skt
Adept
Posts: 441
Joined: Mon Aug 16, 2010 1:09 pm

Re: Revamp Maps

Post by [rev]rato.skt »

Diego_HoF wrote: Mon Feb 10, 2020 5:03 am
hi,

enjoy advantage of the post, could you do a tutorial on how to convert mp3 to umx in normal quality and best quality?

the internet tutorials are old and it didn't work for me...
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
User avatar
Diego_HoF
Experienced
Posts: 87
Joined: Sun Jul 16, 2017 1:50 am
Personal rank: HoF Admin
Location: Costa Rica

Re: Revamp Maps

Post by Diego_HoF »

[rev]rato.skt wrote: Thu Feb 13, 2020 6:38 pm
Diego_HoF wrote: Mon Feb 10, 2020 5:03 am
hi,

enjoy advantage of the post, could you do a tutorial on how to convert mp3 to umx in normal quality and best quality?

the internet tutorials are old and it didn't work for me...
As Dr. Flay post here -> viewtopic.php?t=6337 this is the best quality method.
For the "Normal" method, it's here -> viewtopic.php?t=11726

P.S - Don't Remember when i ask this and in this way specialy.... hmmmm
User avatar
Diego_HoF
Experienced
Posts: 87
Joined: Sun Jul 16, 2017 1:50 am
Personal rank: HoF Admin
Location: Costa Rica

Re: Revamp Maps

Post by Diego_HoF »

Added Warehouse][.rar for download and info in the original post, i know about the rule of revival old posts however i want to keep all of them in one area for convenience.
User avatar
debilman69
Average
Posts: 45
Joined: Wed Sep 18, 2019 2:19 am
Personal rank: yes
Location: Canada,Montreal

Re: Revamp Maps

Post by debilman69 »

Nice work diego mario castle surprise at work you work well sir :satan: :gj:
ImageImage


Image
User avatar
Diego_HoF
Experienced
Posts: 87
Joined: Sun Jul 16, 2017 1:50 am
Personal rank: HoF Admin
Location: Costa Rica

Re: Revamp Maps

Post by Diego_HoF »

Ya i know, I didn´t post anything for the past years and now i am just adding a fixed version of the FortuneNight map, job and life. Well just wanted to update the map with the fix on the tunnel teleports.

The Smaller version has something weird, for some reason it does GPF message during play in servers(not present in this map) and it is random but it doesn´t happen to me or in the original map´so that is why i didnt add it the rar