Hello everyone,
I'm creating an outdoors style map which uses the same skybox found in DOM-Sesmar. The skybox looks all fine in the editor; however in-game it fails to blend with the background and looks completely out of place, see the examples below.
Map link:
https://www.mediafire.com/file/6i0phhdg ... P.zip/file
Any help on how to fix this issue would be greatly appreciated!
Need help with a skybox
- UnrealGGecko
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Re: Need help with a skybox
First thought that came here would be to make sure that the texture is set to unlit and rebuild lighting.
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
Re: Need help with a skybox
That may be due, in part, to the renderer you are using - here's what I get with D3D9drv
As a comparison, in DOM-Sesmar I can vaguely see the vertical lines of the corners of the skybox, so it's not without some slight imperfections.
which is a lot better though the lines of the skybox can still be seen, albeit faintly.As a comparison, in DOM-Sesmar I can vaguely see the vertical lines of the corners of the skybox, so it's not without some slight imperfections.