Who runs UnrealArchive?

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EvilGrins
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Who runs UnrealArchive?

Post by EvilGrins » Thu Mar 26, 2020 3:32 am

First off, want to say I not only love they hosted so many of my edits, they used my screenshots in the display for each of their downloads · https://unrealarchive.org/search/index.html?q=EvilGrins

However, this one needs to be replaced · https://unrealarchive.org/maps/unreal-t ... 52eab.html

Because I finally released the final version of that map the other day · viewtopic.php?f=5&t=13799
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Shrimp
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Re: Who runs UnrealArchive?

Post by Shrimp » Thu Mar 26, 2020 8:59 am

Its me.

There's a "Submit content" option which you can use to upload maps and things. I've also added a "Report a problem" link on all items, so you can basically upload the new map and then open an issue on the old one saying it can be removed (assuming the old one isn't automatically detected and marked as an older variation).

There's a problem with classifying the content of your zip file though, since it also contains some skins, so the system doesn't know whether it's a full mod, a map, a model or a skin.

I'll try to import it manually for you later. :tu:
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Unreal Archive - preserving over 20 years of user-created content for the Unreal series!

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OjitroC
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Re: Who runs UnrealArchive?

Post by OjitroC » Thu Mar 26, 2020 11:44 am

Shrimp wrote:
Thu Mar 26, 2020 8:59 am
I've also added a "Report a problem" link on all items ...
That's nice to see - the only thing is one needs an account at GitHub to do that - I don't have an account there and I'm reluctant to open new accounts with new passwords etc for things that aren't really essential for me (I like to limit the number of 'places' that have my email address) - so it would be good if there was a report option that didn't involve signing in somewhere.

I have noticed issues with the categorisation of some maps and with the description/naming of some models and so could provide info on that if it were easier to do.

PS : Have you altered the Search function as it now doesn't work in Safari on my iPad?

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Re: Who runs UnrealArchive?

Post by EvilGrins » Thu Mar 26, 2020 6:28 pm

Shrimp wrote:
Thu Mar 26, 2020 8:59 am
There's a problem with classifying the content of your zip file though, since it also contains some skins, so the system doesn't know whether it's a full mod, a map, a model or a skin.
The KeekPawn is a converted model, but whoever made it into a monster didn't incorporate all its elements into the .u file, so those skins are necessary or it won't work.

The nearest exception is the Aliens in the MH-AvP.u but they were designed to face off against weapons like Nali Weapons 3 level and are too powerful, which is why I opted for the KeekPawn.

Notably UnrealArchive has my old edit of MH-Aliens][ which also has the KeekPawn in it...
https://unrealarchive.org/maps/unreal-t ... 909e2.html
...so apparently an exception was made for that.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

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Re: Who runs UnrealArchive?

Post by Shrimp » Thu Mar 26, 2020 7:46 pm

EvilGrins wrote:
Thu Mar 26, 2020 6:28 pm
Shrimp wrote:
Thu Mar 26, 2020 8:59 am
There's a problem with classifying the content of your zip file though, since it also contains some skins, so the system doesn't know whether it's a full mod, a map, a model or a skin.
The KeekPawn is a converted model, but whoever made it into a monster didn't incorporate all its elements into the .u file, so those skins are necessary or it won't work.

The nearest exception is the Aliens in the MH-AvP.u but they were designed to face off against weapons like Nali Weapons 3 level and are too powerful, which is why I opted for the KeekPawn.

Notably UnrealArchive has my old edit of MH-Aliens][ which also has the KeekPawn in it...
https://unrealarchive.org/maps/unreal-t ... 909e2.html
...so apparently an exception was made for that.
The difference with the new package is that it includes the `.int` files - which get parsed so we find the model and skin details, thereby confusing the categorisation.

The map is updated: https://unrealarchive.org/maps/unreal-t ... 702ad.html
OjitroC wrote:
Thu Mar 26, 2020 11:44 am

Shrimp wrote:
Thu Mar 26, 2020 8:59 am
I've also added a "Report a problem" link on all items ...
That's nice to see - the only thing is one needs an account at GitHub to do that - I don't have an account there and I'm reluctant to open new accounts with new passwords etc for things that aren't really essential for me (I like to limit the number of 'places' that have my email address) - so it would be good if there was a report option that didn't involve signing in somewhere.

I have noticed issues with the categorisation of some maps and with the description/naming of some models and so could provide info on that if it were easier to do.

PS : Have you altered the Search function as it now doesn't work in Safari on my iPad?
I broke the search while fixing other things, should be back in action. Needs a few more minutes to complete reindexing.

In terms of reporting issues - it's a slightly difficult problem to solve at the moment. The website is completely statically generated (by design, so it can be easily duplicated by anyone so the archive can live longer), which precludes things like comment or discussion sections. Ironically It would be a lot easier to make a dynamic DB-driven thing and have all the features everyone wants, but I intend sticking with this approach. The upload and search features already violate this principal somewhat but they're sort of necessary.

I'll keep thinking of a better way of doing it which doesn't break the "archive" and offline static generation aspects.
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Re: Who runs UnrealArchive?

Post by OjitroC » Thu Mar 26, 2020 7:58 pm

Shrimp wrote:
Thu Mar 26, 2020 7:46 pm
I broke the search while fixing other things, should be back in action. Needs a few more minutes to complete reindexing.
Oh, I see - thanks.
Shrimp wrote:
Thu Mar 26, 2020 7:46 pm
I'll keep thinking of a better way of doing it which doesn't break the "archive" and offline static generation aspects.
Thanks for the reply - I understand the problem you have and applaud all the effort you are putting into the archive. It would be nice to have a simple way of helping to correct errors of categorisation, etc that are bound to creep in.

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EvilGrins
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Re: Who runs UnrealArchive?

Post by EvilGrins » Fri Mar 27, 2020 12:24 am

Shrimp wrote:
Thu Mar 26, 2020 7:46 pm
The difference with the new package is that it includes the `.int` files
Image
Oh, oops.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

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EvilGrins
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Re: Who runs UnrealArchive?

Post by EvilGrins » Wed Apr 08, 2020 12:23 am

I needed a chuckle (long day at work) and went looking for this.
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http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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