From the ReadMe:
BrushBuilders
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-TesCube
-A cube with the top and/or bottom face tesselated.
-Tesselation can either match or oppose.
-PolyCube
-A cube with one face split into as many segments as you like.
-Can be tesselated.
-Tris
-Technically a Wedge
-Can be tesselated.
-TerraSheet
-A grid of n*n tesselated sheets.
-Optional 'z' variation, optional snapping to a 16uu grid.
-TesVolumetric
-A Volumetric builder with the option to tesselate.
-Can be built as a volumetric cone.
-TesSheet
-A sheet with one edge that can be split into as many segments as you like.
New BrushBuilders
- papercoffee
- Godlike
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- Koolflux
- Experienced
- Posts: 115
- Joined: Tue Feb 12, 2019 4:19 am
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Re: New BrushBuilders
These seem pretty cool. From looking at each of them, though, it's not really clear to me what purpose these brushbuilders would serve. Maybe the Tris brushbuilder could be used for structure support?
"I am the Alpha and the Omega." ~Xan Kriegor
- papercoffee
- Godlike
- Posts: 10448
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: New BrushBuilders
Mostly terrain mapping and any more organic structure benefits from tessellated brushes.
Re: New BrushBuilders
PaperCoffee is correct. My BrushBuilders are mostly for organic builds. For a good example look at how I built DM-AMC-CalderaCrust (from the AMC mapping contest), almost every brush in it is either the PolyCube or TesCube.
I built the TesVolumetric and TesTerraSheet specifically for creating Static Meshes with the 227 patch.
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