WIP CTF-EgyptSomething

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KillRoy1972
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Re: WIP CTF-EgyptSomething

Post by KillRoy1972 » Fri Apr 17, 2020 10:39 pm

Swanky wrote:
Fri Apr 17, 2020 9:21 pm
Hm. Liked the original wall textures a bit more for their higher contrast. That choice is - of course - yours. Love how you define edges and forms so clearly, with and without use of color.
I agree with the contrast. Something is off, like it is too crisp or something. Have altered it again to check different shadows effects and colors to make this a bit less 'sterile', but still, meh.. (pic)

Back on the drawingtable :-)

Still have to take a look at the suggested maps to find some textures and maybe inspiration..
fudgonaut wrote:
Fri Apr 17, 2020 9:19 pm
Nice!

What about CTF-Senusret ?
Thanx, but I go with the name 'Revenge of Set'

for now.. ;-D
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Hellkeeper
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Re: WIP CTF-EgyptSomething

Post by Hellkeeper » Sat Apr 18, 2020 9:43 am

If you're looking for textures, you can also take a look at this set, made for Quake 3. It has been used in UT2004 and has a nice colour set.
I agree that screenshots look nice, I'm quite fond of the plain old UT99 texture set and your lighting and layout look very nice in an oldschool way.
You must construct additional pylons.

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Re: WIP CTF-EgyptSomething

Post by EvilGrins » Sat Apr 18, 2020 10:25 am

I'm trying to resist my urge to edit Goa'uld staff weapons onto it when I get the chance.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: WIP CTF-EgyptSomething

Post by Red_Fist » Sat Apr 18, 2020 6:16 pm

I am thinking I like the first post (second pic) better, so far. Hard to tell if you are not , in the map.

I think the line matching floor level peremeter the edge around the outside (border) is what makes it look better, rather than just a brick same color.
Binary Space Partitioning

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Re: WIP CTF-EgyptSomething

Post by papercoffee » Sun Apr 19, 2020 2:12 am

I have to agree with Red_Fist.
The newer version looks already better but there is something missing ...something which would break up the slightly monotone pure brick wall.

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KillRoy1972
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Re: WIP CTF-EgyptSomething

Post by KillRoy1972 » Sun Apr 19, 2020 3:09 pm

Getting there.. :-)
Although the base texture of the wall (bocks) is not made by me, would not know how to make something like this, after some tutorials I am getting a little better in to altering the textures into something I want..
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Re: WIP CTF-EgyptSomething

Post by papercoffee » Wed Apr 22, 2020 2:57 am

Yes, much better.

To create textures is not an easy task... especially for a low poly game.
You have to work with contrast and colours to compensate the missing details in the BSP.

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KillRoy1972
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Re: WIP CTF-EgyptSomething

Post by KillRoy1972 » Sun Aug 23, 2020 7:59 pm

Update (after long time)

Yeah, you should think plenty of time to work on the map with COVID and all, but unfortunately, not for me.. :-P

Anyhow, did some working on the map and here are some pics:
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Re: WIP CTF-EgyptSomething

Post by Loose Cannon » Sun Aug 23, 2020 9:40 pm

Generally not much of a fan of Egypt-themed maps, but this looks really cool Killroy!! Looking forward to the final release! Nice job, looks terrific!!!

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Re: WIP CTF-EgyptSomething

Post by UnrealGGecko » Mon Aug 24, 2020 8:57 pm

Looking really nice so far. It's always kinda jarring for me to see boxes in an ancient themed map though (unless the ruin/temple has some high tech bits mixed in at places) :D

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Re: WIP CTF-EgyptSomething

Post by neo2k76 » Thu Sep 17, 2020 5:13 pm

Wow! This looks awesome! Looking forward to the release! .-)

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