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Re: WIP CTF-EgyptSomething

Posted: Fri Apr 17, 2020 10:39 pm
by KillRoy1972
Swanky wrote: Fri Apr 17, 2020 9:21 pm Hm. Liked the original wall textures a bit more for their higher contrast. That choice is - of course - yours. Love how you define edges and forms so clearly, with and without use of color.
I agree with the contrast. Something is off, like it is too crisp or something. Have altered it again to check different shadows effects and colors to make this a bit less 'sterile', but still, meh.. (pic)

Back on the drawingtable :-)

Still have to take a look at the suggested maps to find some textures and maybe inspiration..
fudgonaut wrote: Fri Apr 17, 2020 9:19 pm Nice!

What about CTF-Senusret ?
Thanx, but I go with the name 'Revenge of Set'

for now.. ;-D

Re: WIP CTF-EgyptSomething

Posted: Sat Apr 18, 2020 9:43 am
by Hellkeeper
If you're looking for textures, you can also take a look at this set, made for Quake 3. It has been used in UT2004 and has a nice colour set.
I agree that screenshots look nice, I'm quite fond of the plain old UT99 texture set and your lighting and layout look very nice in an oldschool way.

Re: WIP CTF-EgyptSomething

Posted: Sat Apr 18, 2020 10:25 am
by EvilGrins
I'm trying to resist my urge to edit Goa'uld staff weapons onto it when I get the chance.

Re: WIP CTF-EgyptSomething

Posted: Sat Apr 18, 2020 6:16 pm
by Red_Fist
I am thinking I like the first post (second pic) better, so far. Hard to tell if you are not , in the map.

I think the line matching floor level peremeter the edge around the outside (border) is what makes it look better, rather than just a brick same color.

Re: WIP CTF-EgyptSomething

Posted: Sun Apr 19, 2020 2:12 am
by papercoffee
I have to agree with Red_Fist.
The newer version looks already better but there is something missing ...something which would break up the slightly monotone pure brick wall.

Re: WIP CTF-EgyptSomething

Posted: Sun Apr 19, 2020 3:09 pm
by KillRoy1972
Getting there.. :-)
Although the base texture of the wall (bocks) is not made by me, would not know how to make something like this, after some tutorials I am getting a little better in to altering the textures into something I want..

Re: WIP CTF-EgyptSomething

Posted: Wed Apr 22, 2020 2:57 am
by papercoffee
Yes, much better.

To create textures is not an easy task... especially for a low poly game.
You have to work with contrast and colours to compensate the missing details in the BSP.

Re: WIP CTF-EgyptSomething

Posted: Sun Aug 23, 2020 7:59 pm
by KillRoy1972
Update (after long time)

Yeah, you should think plenty of time to work on the map with COVID and all, but unfortunately, not for me.. :-P

Anyhow, did some working on the map and here are some pics:

Re: WIP CTF-EgyptSomething

Posted: Sun Aug 23, 2020 9:40 pm
by Loose Cannon
Generally not much of a fan of Egypt-themed maps, but this looks really cool Killroy!! Looking forward to the final release! Nice job, looks terrific!!!

Re: WIP CTF-EgyptSomething

Posted: Mon Aug 24, 2020 8:57 pm
by UnrealGGecko
Looking really nice so far. It's always kinda jarring for me to see boxes in an ancient themed map though (unless the ruin/temple has some high tech bits mixed in at places) :D

Re: WIP CTF-EgyptSomething

Posted: Thu Sep 17, 2020 5:13 pm
by neo2k76
Wow! This looks awesome! Looking forward to the release! .-)

Re: WIP CTF-EgyptSomething

Posted: Mon Oct 19, 2020 7:50 pm
by KillRoy1972
So, i re-textured te whole map with ut2004 textures, which looks pretty awesome, if I say so myself..

Also did some altring the flow by re-editing the geometrics, but i will not bore you guys with that.

What I want to ask is about the meshes in UT2004. It contains some awesome egyptian statues and stuff, and I also want to use faraoh statues to fill the two gaps in the wall (pic).
Does anyone know how I somehow can export the mesh of that statue out of ut2004 and then import it in ut99. I tryed, but every time it seems to lock up, or doesnt show up, so I am doing something wrong.

It can be done, but I have seen the meshes in some ut99 maps, I just dont know how.. So help.. PRef. step by step so I can see where I go wrong.

Thanx!

Re: WIP CTF-EgyptSomething

Posted: Mon Oct 19, 2020 7:59 pm
by UnrealGGecko
I do believe some meshes were already converted to UT here:
https://unrealarchive.org/maps/unreal-t ... 8da05.html

Damn your map looks so nice :rock:

Re: WIP CTF-EgyptSomething

Posted: Tue Oct 20, 2020 4:15 pm
by KillRoy1972
UnrealGGecko wrote: Mon Oct 19, 2020 7:59 pm I do believe some meshes were already converted to UT here:
https://unrealarchive.org/maps/unreal-t ... 8da05.html

Damn your map looks so nice :rock:
Thnx for for the map reference, It really helped! It did not work with exporting as a t3d, but I copy and paste it into the map snd it worked! No lockups or disaperences..
Thanx!

Re: WIP CTF-EgyptSomething

Posted: Wed Oct 21, 2020 12:35 pm
by UnrealGGecko
No problem, dots ( .:..: fella) should still be around at OldUnreal forums, so if ya have issues with these you should be able to contact him :)