So the trick is to make a mini me map that is still big looking but not as much for a 15x skaarj.
or
A super huge map that 30 could fit in easily but still make the proportions look as a mini me. Maybe a skaarj scale of 10 to look right but not as HUGE.
Mapping Concept for MonsterHunt, GIANT SIZED!
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Re: Mapping Concept for MonsterHunt, GIANT SIZED!
Picked a random giant-sized map, goofing around with it...
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Mapping Concept for MonsterHunt, GIANT SIZED!
Very appropriate! What's the DrawScale of the Chef?
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Re: Mapping Concept for MonsterHunt, GIANT SIZED!
Went up to 17.
I was kinda bummed the Nali wasn't more configurable. Krall have options to set them sleeping where you put them or playing dice, but not so much the Nali.
Kinda wanted to set it up in meditation pose over the toilet.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Mapping Concept for MonsterHunt, GIANT SIZED!
The code tells how to do that:
Code: Select all
function PostBeginPlay() {
Super.PostBeginPlay();
bCanSpeak = true;
if ( Orders == 'Ambushing' )
AnimSequence = 'Levitate';
}
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Re: Mapping Concept for MonsterHunt, GIANT SIZED!
Cool! Though I'm rethinking the Nali. Enlarged drawscale does increase health as well, but it's kinda disappointing that it's default higher health still can be killed with 5 headshots from a sniper rifle.
May give the NaliWarrior a try.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Mapping Concept for MonsterHunt, GIANT SIZED!
Then set Nali's property "ReducedDamageType" to "All" and "ReducedDamagePct" to a value close below 1, for example to 0.95. This means the Nali receives only 5% of the damage. Note that too weak weapons my not cause any damage any more because of rounding accuracy.
NB: This works for all Pawns, not only Nalis. See Pawn.uc, line 1409:
Code: Select all
if ( (ReducedDamageType == 'All') ... )
actualDamage = float(actualDamage) * (1 - ReducedDamagePct);
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Re: Mapping Concept for MonsterHunt, GIANT SIZED!
What about using the DamageTypes of the UT Sniper RIfle - 'shot' or the altDamageType 'Decapitated' - or won't that work?
Re: Mapping Concept for MonsterHunt, GIANT SIZED!
This will work too, but reduces the damage only for the chosen damage type. This may result in making more damage by shooting the feet than the head. (Dance, baby. )
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Re: Mapping Concept for MonsterHunt, GIANT SIZED!
This particular map isn't well pathed, so I've been testing it with pawns over bots.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins