[SOLVED] How to make descending smoke
Posted: Wed May 20, 2020 12:20 pm
Hey everyone,
I was playing with smoke generators - technically in UED2.1, but it should be the same in UED2.0 (and I am making a map compatible with UT99) - and I realised that:
- no matter the rising velocity value, the smoke puffs rise at the same speed (0.01, 2 or 1000 - all the same result) but I can live with that
- the smoke only ascends, negative "rising velocity" does not change anything
Is there a way to make the smoke/vapour descend rather than ascend? I want some cooling vapours to descend from a ceiling fan.
NB: I have the smoke generator with bRepeating = True and TotalNumPuffs = 0, tied to a TT_PlayerProximity Trigger set to bTriggerOnceOnly = False so that the smoke is generated continuously (as long as you are within sight of the smoke generator). Just saying in case there is a known bug tied to that setup (for the fixed rising velocity I mean).
Thanks for any help!
I was playing with smoke generators - technically in UED2.1, but it should be the same in UED2.0 (and I am making a map compatible with UT99) - and I realised that:
- no matter the rising velocity value, the smoke puffs rise at the same speed (0.01, 2 or 1000 - all the same result) but I can live with that
- the smoke only ascends, negative "rising velocity" does not change anything
Is there a way to make the smoke/vapour descend rather than ascend? I want some cooling vapours to descend from a ceiling fan.
NB: I have the smoke generator with bRepeating = True and TotalNumPuffs = 0, tied to a TT_PlayerProximity Trigger set to bTriggerOnceOnly = False so that the smoke is generated continuously (as long as you are within sight of the smoke generator). Just saying in case there is a known bug tied to that setup (for the fixed rising velocity I mean).
Thanks for any help!