Cola Wars for CTF

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EvilGrins
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Cola Wars for CTF

Post by EvilGrins »

Over this Memorial Day Weekend, and coupled with an unusual work schedule for understandable reasons, I had something of a 5-day weekend. With not much else to do, I went through all my CTF maps and checked which ones might benefit from added UTDMW (Warlords) & UTDMT (Titans). All in all, I edited about 2 dozen maps.

This one was first because I thought it could do with UTDMW and it had things that needed fixing.
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Flags in the bases are supposed to say the name of the soda listed for that side, but the Red Flag wasn't setup right. It looked like a normal flag, so I had to fix the skinning of that. Flags look the same as always when picked up, but when in the base they're supposed to have Coke on the Red & Pepsi on the Blue.

I added an IntroBoss on either side of the spawn-in level, it's separated from the entire map, only can spawn in there before exiting to play. A long time back someone made a Coca-Cola/Pepsi skin for the Boss model, unrelated to this map... I think, so I used the skins from that in those instances.

Needed a pic for the selection window too... found something amusing.

Warlords are named Lord Coke & Lord Pepsi.

All in all, I think this is very fun.
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Usual Suspects:
.u - /system
.unr - /maps
.utx - /textures
.png - pwetty
.jpg - silly

Enjoy!
http://www.mediafire.com/file/750adx1gh ... laWars.zip
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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OjitroC
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Re: Cola Wars for CTF

Post by OjitroC »

EvilGrins wrote: Wed May 27, 2020 8:00 am This one was first because I thought it could do with UTDMW and it had things that needed fixing.
Nice edit! There are a few other things that need fixing
sektor's Map Garbage wrote:UnReachableNodes: PathNode148 looks much over ground for normal Human Size, check it
UnReachableNodes: PathNode174 looks much over ground for normal Human Size, check it
UnReachableNodes: PathNode189 looks much over ground for normal Human Size, check it
UnReachableNodes: PathNode265 looks much over ground for normal Human Size, check it
UnReachableNodes: PathNode268 looks much over ground for normal Human Size, check it
UnReachableNodes: InventorySpot299 looks much over ground for normal Human Size, check it
UnReachableNodes: Here we have 0 points skipped, 6 Navigation Points which are too high and 394 good ones.

CTFReport: --- Reporting AlternatePaths setup: ---
CTFReport: For Team 0 = 0 pieces.
CTFReport: For Team 1 = 0 pieces.
[NOTE : so there are no alternate paths in the map]

VoidCheck: --- Void placement report ---
VoidCheck: Light69 looks placed into void.
VoidCheck: Light72 looks placed into void.
VoidCheck: Light73 looks placed into void.
VoidCheck: InventorySpot245 looks placed into void.
VoidCheck: InventorySpot246 looks placed into void.
VoidCheck: InventorySpot247 looks placed into void.
VoidCheck: InventorySpot252 looks placed into void.
VoidCheck: InventorySpot253 looks placed into void.
VoidCheck: 8 actors look placed into void, check those.
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EvilGrins
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Re: Cola Wars for CTF

Post by EvilGrins »

OjitroC wrote: Wed May 27, 2020 8:59 amNice edit! There are a few other things that need fixing
Sadly pathing is not my forte... and those voids are new to me.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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