See this?
Not only did he fall over the side and not die, he also still had the flag he took.
That's annoying on so many levels!
Reason I'm asking · https://unreal-games.livejournal.com/129053.html
Like it says there... I found the ZoneInfo, I turned PainZone to "true", but nothing changed.
What did I do wrong?
Need to learn how to setup Pain Zones... badly
- EvilGrins
- Godlike
- Posts: 9721
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Need to learn how to setup Pain Zones... badly
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- Hellkeeper
- Inhuman
- Posts: 905
- Joined: Tue Feb 25, 2014 12:32 pm
- Personal rank: Soulless Automaton
- Location: France
- Contact:
Re: Need to learn how to setup Pain Zones... badly
Did you add something in DamagePerSec? If not, then set something, a number higher than 0. This is the damage the players will experience for each second in the PainZone.
You must construct additional pylons.
Re: Need to learn how to setup Pain Zones... badly
There are three ZoneInfo in the map (in the area beneath the 'ground') - as far as I could see PainZone for each is set to False. However I think there is a wider problem related to the zoning as
So there is one Zone with three ZoneInfo actors - this can be seen by looking at the Zone/Portal view in UEd.sektor's MapGarbage wrote:ZoningChecker: ZoneInfo4 and ZoneInfo0 share the same zone
ZoningChecker: ZoneInfo4 and ZoneInfo1 share the same zone
ZoningChecker: ZoneInfo0 and ZoneInfo1 share the same zone
Notwithstanding that, setting KillZone = True for each ZoneInfo actor seemed to work (I tested it alone and, when falling/jumping off the land, died at a certain point in the descent (I have no idea how that works with CTF).
You might also wish to note that the map is unbalanced (according to sektor's MapGarbage tool) in that
- there is no alternative path for Team 1 (there is for Team 0)
- there are 8 PlayerStarts for Team 0 but only 7 for Team 1
- EvilGrins
- Godlike
- Posts: 9721
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Need to learn how to setup Pain Zones... badly
I really need to get that tool.
I did not. Thanks!Hellkeeper wrote: ↑Sat May 30, 2020 10:05 pmDid you add something in DamagePerSec? If not, then set something, a number higher than 0. This is the damage the players will experience for each second in the PainZone.
After it didn't work the first time, I set it back to false. Figured if I couldn't get it to work there as no reason to leave it on... although I didn't know there were 3 of those.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Need to learn how to setup Pain Zones... badly
The map is not properly zoned so if you were to set PainZone=True and set a figure for the pain per sec, it would affect everything on the 'land' as well (or at least those parts of the 'land' that I walked over). Setting KillZone=True won't work either. So the map needs to be properly zoned for any solution other than the one you have adopted.
Re: Need to learn how to setup Pain Zones... badly
Or ad a Trigger with a big radius at the bottom and a SpecialEvent with setting "KilIInstigator".
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
- sektor2111
- Godlike
- Posts: 6410
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: Need to learn how to setup Pain Zones... badly
And don't forget to set trigger with:
- RepeatTriggerTime = 0.X seconds
- and/or ReTriggerDelay = 0.X seconds
And checking which one is suitable in order to properly do a kill without "touch" issues...
If this would still be a seldom problem I would write some custom killer.
- RepeatTriggerTime = 0.X seconds
- and/or ReTriggerDelay = 0.X seconds
And checking which one is suitable in order to properly do a kill without "touch" issues...
If this would still be a seldom problem I would write some custom killer.