Optimizing Geometry Important ?

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editor Dave
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Optimizing Geometry Important ?

Post by editor Dave »

I have a general question: Is it important to optimize the geometry in a map? Because without optimizing I have less BSP Holes and errors in my map than with it...
Besides takes the time of optimizing much longer than normla rebuilding. So is it necessary? :?:
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Feralidragon
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Re: Optimizing Geometry Important ?

Post by Feralidragon »

Optimizing, you mean go to "rebuild all" and tweak the BSP optimization?

Then no. Or better, that can solve and optimize your map indeed, or can even screw it up.
The optimizing thing should only be used as a last resource when you can't rid of some critical BSP errors, other than that, it's better to not optimize IMHO.
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Creavion
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Re: Optimizing Geometry Important ?

Post by Creavion »

maybe it shouldnt be a bad idea to think first about your many solids in your map, thats mostly the reason of your many bugs bugs, dude :lol2:
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editor Dave
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Re: Optimizing Geometry Important ?

Post by editor Dave »

I do what I can :tongue: Thanks for the answers :)
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Myth
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Re: Optimizing Geometry Important ?

Post by Myth »

It is not required yet it's mostly better. A highly optimized map has better performance. I've tested this quite a few times, and in most cases optimized maps had a lot better performance, not just a 1-4 FPS difference.
It ultimately depends on how you map. There are a few things which are visible when you don't optimize and some things that don't. Also some surfaces of some semisolid brushes tend to be invisible when you don't optimize.
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Re: Optimizing Geometry Important ?

Post by youteepoo »

I'm not sure how to do this?
Gossioii8
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This is great

Post by Gossioii8 »

This is great! Now I want to see your ways for us readers to become more involved! Expect an email later today.
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