CTF4 in a maze

Tutorials and discussions about Mapping - Introduce your own ones!
Post Reply
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

CTF4 in a maze

Post by EvilGrins »

This is an edit of the CTF4 seen here · https://unrealarchive.org/search/index.html?q=Montwe

The standard CTF of this map I've never played. Not yet, anyway.

Image

What we have here is a maze, set in a cross-like pattern. There's some visual issues if you try and peek over the walls to see into the bases off to the immediate right & left, but otherwise there's no other visual issues. They're not exactly HOMs or BSP, not sure what to call that exactly.

Bots handle the map great, UTDMT are mostly stuck to their flag bases as the maze wasn't really designed for player that're that wide.

Image

Titans are using my team colored tint-edits of a skin I believe THUNDERBOLT made. I originally got it, with his permission, from one of his MonsterHunt maps.

Usual Suspects:
.u - /system
.unr - /maps
.utx - /textures

Enjoy!
http://www.mediafire.com/file/wkjhb5exa ... Morita.zip
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
Post Reply