Easy way for invert brush?
Easy way for invert brush?
I make 2D sheet
Exists any way invert this brush to outside?
Currently I know only one way: export to t3d, invert sign on Vertexes for each poly and import back.
Exists simpler way?
revolve it and add inside substracted brush.
Build it and got next:
Obviously my additive brush have wrong side for each polygone.Exists any way invert this brush to outside?
Currently I know only one way: export to t3d, invert sign on Vertexes for each poly and import back.
Exists simpler way?
Last edited by Buggie on Tue Aug 04, 2020 1:06 pm, edited 1 time in total.
- Hellkeeper
- Inhuman
- Posts: 905
- Joined: Tue Feb 25, 2014 12:32 pm
- Personal rank: Soulless Automaton
- Location: France
- Contact:
Re: Easy way for invert brush?
That's a weeeeeeeeeird bug I've never seen so far. Your subtracted brush around the added one seems not to be taken into account as the grid is visible in the last screenshot. Maybe change the order of the brushes and rebuild?
You must construct additional pylons.
Re: Easy way for invert brush?
Nope. it is not help. This additive brush work as substractive. Which very strange.
Also it ruin everything around. All glitchy rendered.
But if I manually invert sign for each Vertex all work nice: Near additive cube for example.
Also it ruin everything around. All glitchy rendered.
But if I manually invert sign for each Vertex all work nice: Near additive cube for example.
Re: Easy way for invert brush?
It looks like you have the revolve axis square on the wrong side. Try it on the right side by the green square.
Or move the green square over where the orange square is.
Or move the green square over where the orange square is.
Re: Easy way for invert brush?
Already try. Result is same.
Green square say where is you rotation axis.
Orange square is "center mass" of your shape.
For revolve, all shape must be on left or on right from green point.
If you place it on other side - you can not get tube.
You can try self. .2ds file in attach.
- Hellkeeper
- Inhuman
- Posts: 905
- Joined: Tue Feb 25, 2014 12:32 pm
- Personal rank: Soulless Automaton
- Location: France
- Contact:
Re: Easy way for invert brush?
I tried with your brush and got the same result: it's inverted. I rebuilt it from scratch myself and the problem went away with mine. Just recreate it from the ground up, it's a very simple piece, it will take 2 minutes.
TexasGtar=> The green square is just the pivot, it has no influence on the geometry itself. The orange square is simply the center of the brush. These two points don't matter here.
TexasGtar=> The green square is just the pivot, it has no influence on the geometry itself. The orange square is simply the center of the brush. These two points don't matter here.
You must construct additional pylons.
Re: Easy way for invert brush?
Don't cross any lines when building a brush in the 2d ed.
I think this is why this happens. As soon as you cross a line over another line it gets confused, even if you don't have a crossed line at the end of making it.
Like for that one, a square with a side split 3 ways and take the 3 split vertices and move them toward the center. Should work all day long.
Just a hunch.
That other brush is an awesome bird bath brush though. I'd hang on to it. lol
I think this is why this happens. As soon as you cross a line over another line it gets confused, even if you don't have a crossed line at the end of making it.
Like for that one, a square with a side split 3 ways and take the 3 split vertices and move them toward the center. Should work all day long.
Just a hunch.
That other brush is an awesome bird bath brush though. I'd hang on to it. lol
Re: Easy way for invert brush?
What the hell...Hellkeeper wrote: ↑Tue Aug 04, 2020 7:24 pm I rebuilt it from scratch myself and the problem went away with mine.
I rebuilt it again and now it is OK.
IDK how this work at all because I tried rebuilt it.
But not from scratch. I add new shape, make same size and delete all old.
Maybe bad direction stored somewhere.
- Hellkeeper
- Inhuman
- Posts: 905
- Joined: Tue Feb 25, 2014 12:32 pm
- Personal rank: Soulless Automaton
- Location: France
- Contact:
Re: Easy way for invert brush?
Maybe, or something that didn't fare well with the engine, like two vertices on the same position.
You must construct additional pylons.
Re: Easy way for invert brush?
that 2d editor doesn't always spit out a good brush. Sometimes it has a mind of it's own.
I've seen weird, unexplainable things come out of it before.
I've seen weird, unexplainable things come out of it before.
Re: Easy way for invert brush?
It is very strange.
How I get this file:
1. Build 4 square shape. Make triangles from it drag one vertex to another.
2. Build intersected shapes as need for me. (I need this for find intersection points of triangles)
3. Add square shape near.
4. Build from it exact same figure, as intersected near.
5. Delete all old shapes.
So in my understanding all must be exact same as built from scratch same shape, because I delete all old shapes (which can be damaged).
Obviously it is not true. Very strange.
----
I try replace existing pillar, which build as intersection of 4 brushes. So way is not short.
Of course if you know exact shape you can build it from first attempt.
How I get this file:
1. Build 4 square shape. Make triangles from it drag one vertex to another.
2. Build intersected shapes as need for me. (I need this for find intersection points of triangles)
3. Add square shape near.
4. Build from it exact same figure, as intersected near.
5. Delete all old shapes.
So in my understanding all must be exact same as built from scratch same shape, because I delete all old shapes (which can be damaged).
Obviously it is not true. Very strange.
----
I try replace existing pillar, which build as intersection of 4 brushes. So way is not short.
Of course if you know exact shape you can build it from first attempt.
Re: Easy way for invert brush?
Just thinking, how about doing what you did in reverse, not having it go inward but out, then do the other way, invert.
Start with a bulge, not a carved out curve.
I am not sure of what you are doing, but maybe you can extrapolate what the hell I am trying to say.
Start with a bulge, not a carved out curve.
I am not sure of what you are doing, but maybe you can extrapolate what the hell I am trying to say.
Binary Space Partitioning
Re: Easy way for invert brush?
I don't know what you want to say.
One thing I realized is that UEd is full of bugs and implicit things.
That sometimes rebuilding from scratch solves problems, because there are hidden dependencies and states, even if it seems that they should not be.
One thing I realized is that UEd is full of bugs and implicit things.
That sometimes rebuilding from scratch solves problems, because there are hidden dependencies and states, even if it seems that they should not be.
- papercoffee
- Godlike
- Posts: 10451
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: Easy way for invert brush?
It's the UEd goblin ...he appears randomly and screws up you geometry.
- Hellkeeper
- Inhuman
- Posts: 905
- Joined: Tue Feb 25, 2014 12:32 pm
- Personal rank: Soulless Automaton
- Location: France
- Contact:
Re: Easy way for invert brush?
It is the case, but usually it has some logic behind it. Not in this case, this is probably a bug in the way you did the original shape.
You must construct additional pylons.