List of UnrealEd 2.0/2.2 console commands

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
Adept
Posts: 433
Joined: Sat Mar 21, 2020 5:32 am

List of UnrealEd 2.0/2.2 console commands

Post by Buggie » Wed Aug 05, 2020 8:40 am

Near full list of all commands.
Most of them listed here:
https://web.archive.org/web/20150709103 ... _2_Console
Part of them not listed at all.
List build for v469. So in v436 some commands can not work.
Bonus
Show
UnrealScript support some Compiler directives. Some not well known.

Code: Select all

#Exec
#AlwaysExec
#ForceExec
#Call
#AlwaysCall
#Error
#ifdebug
#enddebug
#ifver
#endver
UEd Console commands
Show

Code: Select all

EDCALLBACK
	SURFPROPS
BRUSHCLIP
	FLIP
	DELETE
	SPLIT
	DELMARKERS
EDIT
	CUT
	COPY
	PASTE
	PASTEPOS
PIVOT
	HERE
	SNAPPED
PATHS
	BUILD [LOWOPT|HIGHOPT]
	SHOW
	HIDE
	REMOVE
	UNDEFINE
	DEFINE
BSP
	REBUILD [LAME|GOOD|OPTIMAL] [BALANCE=50] [PORTALBIAS=70] [ZONES] [OPTGEOM]
LIGHT
	APPLY [SELECTED=1|0] [VISIBLEONLY=1|0]
SHOWINV
MAP
	GRID [X= Y= Z=]
	ROTGRID [YAW= PITCH= ROLL=]
	SELECT
		ADDS
		SUBTRACTS
		SEMISOLIDS
		NONSOLIDS
		FIRST
		LAST
	DELETE
	BRUSH
		GET
		PUT
	SENDTO
		FIRST
		LAST
	REBUILD [VISIBLEONLY=1|0]
	NEW
	LOAD FILE=
	SAVE FILE= [AUTOSAVE=]
	IMPORT FILE=
	IMPORTADD FILE=
	EXPORT FILE=
	SETBRUSH [CSGOPER=] [COLOR=] [GROUP=] [SETFLAGS=] [CLEARFLAGS=]
	SAVEPOLYS FILE= [MERGE=1|0]
SELECT
	NONE
DELETE
DUPLICATE
ACTOR
	ADD CLASS= [SNAP=] [TEXTURE=]
	MIRROR [X= Y= Z=]
	HIDE
		SELECTED
		UNSELECTED
		INVERT
	UNHIDE
	APPLYTRANSFORM
	CLIP
		Z
	REPLACE
		BRUSH
		CLASS= [KEEP=1|0]
	SELECT
		NONE
		ALL
		MATCHING
		INSIDE
		INVERT
		OFCLASS CLASS=
		OFSUBCLASS CLASS=
		DELETED
	DELETE
	DUPLICATE
	ALIGN
	SNAPTOGRID
	KEYFRAME NUM=
	RESET
		LOCATION
		PIVOT
		ROTATION
		SCALE
		POLYFLAGS
		ALL
POLY
	SELECT
		NONE
		ALL
		REVERSE
		MATCHING
			GROUPS
			ITEMS
			BRUSH
			TEXTURE
			POLYFLAGS
		ADJACENT
			ALL
			COPLANARS
			WALLS
			FLOORS
			CEILINGS
			SLANTS
		ZONE
		MEMORY
			SET
			RECALL
			UNION
			INTERSECT
			XOR
	TESSELLATE
	RESET
	DEFAULT TEXTURE=
	SETTEXTURE
	SET [TEXTURE=] [SETFLAGS=] [CLEARFLAGS=]
	TEXSCALE [RELATIVE] [UU=] [UV=] [VU=] [VV=]		
	TEXINFO
	UScale
	VScale
	VPan
	UPan
	TEXTURENAME
	TEXMULT
	TEXPAN [RESET] [U=] [V=]
	TEXALIGN
		DEFAULT [TEXELS=]
		FLOOR [TEXELS=]
		WALLDIR [TEXELS=]
		WALLX [TEXELS=]
		WALLY [TEXELS=]
		WALLPAN [TEXELS=]
		WALLCOLUMN [TEXELS=]
		ONETILE [TEXELS=]
		CLAMP [TEXELS=]
Texture
	Clear [NAME=]
	SCALE [DELTA=]
	CULL
	CLEARDETAIL
	SETDETAIL
	APPLYDETAIL [OVERRRIDE]
	REPLACEDETAIL
	BATCHAPPLY [DETAIL=] [PREFIX=] [OVERRIDE=]
	New NAME= CLASS= USIZE= VSIZE= PACKAGE= [GROUP=]
MODE [GRID=1|0] [ROTGRID=1|0] [SNAPVERTEX=1|0] [MAPEXT=] [AFFECTREGION=] [SELECTIONLOCK=] [TEXTURELOCK=] [SPEED=] [SNAPDIST=]
	CAMERAMOVE
	CAMERAZOOM
	BRUSHROTATE
	BRUSHSHEER
	BRUSHSCALE
	BRUSHSTRETCH
	BRUSHSNAP
	TEXTUREPAN
	TEXTUREROTATE
	TEXTURESCALE
	BRUSHCLIP
	FACEDRAG
	VERTEXEDIT
TRANSACTION
	UNDO
	REDO
OBJ
	EXPORT [PACKAGE=] TYPE= FILE= NAME=
	SavePackage Package=
CLASS
	LOAD FILE=*.u
	LOAD FILE=*.uc PACKAGE= NAME=
	NEW PARENT= PACKAGE= NAME=
	SPEW [ALL] [PACKAGE=]
SCRIPT
	MAKE [ALL] [BOOT]
CAMERA 
	{UPDATE|OPEN} [NAME=] [HWND=] [XR=] [YR=] [FLAGS=] [REN=] [MISC1=] [MISC2=] [NAMEFILTER=] [GROUP=] [TEXTURE=|PACKAGE=|MESH=] [X=] [Y=]
	HIDESTANDARD
	CLOSE
		ALL
		FREE
		NAME=
	ALIGN [NAME=]
	SELECT NAME=
BRUSH
	APPLYTRANSFORM
	SET
	RESET
	MIRROR
		X
		Y
		Z
	SCALE 
		RESET
		[X= Y= Z=] [SHEER=] [SHEERAXIS=XY|XZ|YX|YZ|ZX|ZY]
	ROTATETO [YAW= PITCH= ROLL=]
	ROTATEREL [YAW= PITCH= ROLL=]
	MOVETO [X= Y= Z=]
	MOVEREL [X= Y= Z=]
	ADD [FLAGS=]
	ADDMOVER [CLASS=] [MESH=] [MM=1|0]
	SUBTRACT
	FROM
		INTERSECTION
		DEINTERSECTION
	NEW
	LOAD FILE=
	SAVE FILE=
	EXPORT FILE=
	IMPORT FILE= [MERGE=1}0] [FLAGS=]
	MORE
LEVEL
	REDRAW
	LINKS
	VALIDATE
FIX
MAYBEAUTOSAVE
HOOK
	PLAYMAP
	APP SET [PROGRESSBAR=] [PROGRESSTEXT=] [PROGRESSDLG=]
	ACTORPROPERTIES
	PREFERENCES
	LEVELPROPERTIES
	TEXTUREPROPERTIES TEXTURE=
	CLASSPROPERTIES CLASS=
	MESHPROPERTIES MESH=
AUDIO PLAY [NAME=]
SETCURRENTCLASS [CLASS=]
MUSIC PLAY [NAME=]
SELECTNAME [NAME=]
JUMPTO
LSTAT
DUMPINT

MACRO
EXEC
NEW [STANDALONE}PUBLIC|PRIVATE] <name> [Package=] [File=] [ContextClass=] [Context=] [Name=]
LOAD FILE= [Package=]
FONT IMPORT
OBJ
	LOAD
	IMPORT TYPE=
MESHMAP
	SCALE MESHMAP= X= Y= Z=
	SETTEXTURE MESHMAP= TEXTURE= NUM= [TLOD=]
	SETPOLYFLAGS MESHMAP= NUM= [POLYFLAGS=]
ANIM
	IMPORT ANIM= ANIMFILE= [UNMIRROR=1|0] [ZEROTEX=1|0] [IMPORTSEQS=1|0] [UNMIRRORTEX=] [COMPRESS=]
	NOTIFY ANIM= SEQ= TIME= FUNCTION=
	DIGEST ANIM= [VERBOSE]
	SEQUENCE ANIM= SEQ= STARTFRAME= NUMFRAMES= [GROUP=] [RATE=30.0] [TRACKTIME=1.0] [ROOTTRACK] [ROOTONLY] [COMPRESS=] [STARTBONE=] [MAXKEYS=] [COMPSTYLE=]
AUDIO IMPORT [FILE=] [PACKAGE=] [GROUP=] [NAME=]
MUSIC IMPORT [FILE=] [PACKAGE=] [GROUP=] [NAME=]
MESH
	MODELIMPORT MESH= MODELFILE= [UNMIRROR=1|0] [ZEROTEX=1|0] [MLOD=1|0] [LODSTYLE=] [LODFRAME=] [LODNOTEX=1|0] [UNMIRRORTEX=]
	EXPORT MESH= FILENAME=
	DROPFRAMES MESH= STARTFRAME= NUMFRAMES=
	WEAPONATTACH MESH= BONE=
	WEAPONPOSITION MESH= YAW= PITCH= ROLL= [X= Y= Z=]
	LODPARAMS MESH= [MINVERTS=] [STRENGTH=] [MORPH=0.0-1.0] [HYSTERESIS=] [ZDISP=]
	ORIGIN MESH= [X= Y= Z=] [YAW= PITCH= ROLL=]
	BOUNDINGBOX MESH= [XMIN=] [YMIN=] [ZMIN=] [XMAX=] [YMAX=] [ZMAX=]
	BOUNDINGSPHERE MESH= [X= Y= Z= W=]
	SEQUENCE MESH= SEQ= STARTFRAME= NUMFRAMES= [RATE=] [GROUP=]
 	NOTIFY MESH= SEQ= TIME= FUNCTION=
 	GETPROPERTIES MESH=
	DEFAULTANIM MESH= ANIM=
	IMPORT MESH= ANIVFILE= DATAFILE= [REORDER=] [UNMIRROR=1|0] [ZEROTEX=1|0] [MLOD=1|0] [LODSTYLE=] [LODFRAME=] [LODNOTEX=1|0] [LODOLD=1|0] [UNMIRRORTEX=]
	FLIPFACES MESH=
Texture
	Import {Package=|File=} [Name=] [Mips=1|0] [DXT=] [BTC=] [P8] [GROUP=] [LODSet=] [TexFlags=] [FLAGS=] [DETAIL=] [MTEX=] [NEXT=] [ALPHATRICK=1|0]
	MergeCompressed {Package=|File=} GROUP=
	MergeCompressed {Package=|File=} [NAME=] [Mips=1|0]

+Some commands from Engine, part of them do nothing
BRIGHTNESS
FPS
CRACKURL
FLUSH
DEMOREC
DEMOPLAY
MEM
DUMPNATIVES
GET
SET
OBJ
	GARBAGE
	MARK
	MARKCHECK
	REFS CLASS= NAME=
	HASH
	CLASSES
	DEPENDENCIES PACKAGE= [EXCLUDE0=] ... [EXCLUDE15=]
	LIST [CLASS=] [PACKAGE=] [INSIDE=] [VERBOSE]
	VFHASH
	LINKERS
	GTIME
	GETMD5
	DUMPMD5
	VALIDATEMD5
ShowLog
TakeFocus
EditActor {Class=|Name=}
HideLog
Preferences
MPLAYER
HEAT
STAT [Net] [Fps] [Global] [Mesh] [Actor] [Filter] [Reject] [Span] [Zone] [Light] [Occlusion] [Game] [Soft] [Cache] [PolyV] [PolyC] [Illum] [Hardware] [EARI] [EARIDetail] [Anim]
TLOD
MLOD
MLMODE
MLFIX
REND [LEAK] [BONE] [BLEND|T]
DUMPCACHE
Last edited by Buggie on Wed Aug 05, 2020 9:29 pm, edited 2 times in total.

Red_Fist
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Posts: 1872
Joined: Sun Oct 05, 2008 3:31 am

Re: List of UnrealEd 2.0/2.2 console commands

Post by Red_Fist » Wed Aug 05, 2020 6:32 pm

Where is, editactor class=none

?
Binary Space Partitioning

Buggie
Adept
Posts: 433
Joined: Sat Mar 21, 2020 5:32 am

Re: List of UnrealEd 2.0/2.2 console commands

Post by Buggie » Wed Aug 05, 2020 7:16 pm

In UnrealTournament.dll. :noidea
UT commands as rats, spread everywhere. :mrgreen: No one place for them.

Fixed.

User avatar
sektor2111
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Posts: 5218
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: List of UnrealEd 2.0/2.2 console commands

Post by sektor2111 » Sun Apr 04, 2021 7:40 am

Bump - continuing -
And NOT ALL of them are really working - AND ARE AIMING EDITOR - as I explained already and nobody is saying anything about them in 469 any - Actually they don't work being the same as in 436.
Samples of FAKE commands:
Level Links
Level Validate
Level FIX
DumpInt
First three of those mentioned are somehow cloned (at UScript level) in MapGarbage - there are added a few default fixes for trash loaded in map, which are supposed to work in Editor. The fourth does something in log and nothing as file written...
There are maps rejecting or doing damage at players, one of things preventing this to happen would be LEVEL VALIDATE which was supposed to show useless/damaging PlayerStarts actors placed in void. But this never worked, so it's not popular at all and NOBODY cares about it in 2021.

And now I'm interest about using this
HOOK APP SET PROGRESSBAR= PROGRESSTEXT= PROGRESSDLG=