Tutorials and discussions about Mapping - Introduce your own ones!
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Re: EditorTools

Post by Barbie » Sat Mar 20, 2021 12:06 am

How can I change the PrePivot of an Actor in UnrealEd? By now I cut the Actor to a text editor, change it there and paste it back to UnrealEd...
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Re: EditorTools

Post by Buggie » Sat Mar 20, 2021 2:39 am

Maybe as any another options in editactor tool.
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Re: EditorTools

Post by sektor2111 » Sat Mar 20, 2021 5:32 am

You can use the tool by Buggie or MapGarbage with option bAdvActorEdit and Actor selected.
Either way command:

Code: Select all

EditActor Name=ClassX
In which ClassX might be:
FlagBase0 FlagBase1 FemaleTorso3 etc.

Optimal solution is using in Editor/Modding version of UT an Engine with these properties opened and constants turned into variables - I really don't get what is with some of those "constants" which are extremely "variable" at C++ Level... and not all of them should be constants at all, they are only making a mess in compiler for nothing.