v436 crash. v469 not crash.
Map from v469 loaded in v436.
Code: Select all
Begin Map
Begin Actor Class=Brush Name=Brush0
CsgOper=CSG_Subtract
MainScale=(SheerAxis=SHEER_ZX)
PostScale=(SheerAxis=SHEER_ZX)
Level=LevelInfo'MyLevel.LevelInfo0'
Tag="Brush"
Region=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=-1)
Location=(X=-128.000000,Y=-128.000000,Z=-128.000000)
bSelected=True
Begin Brush Name=Model4
Begin PolyList
Begin Polygon
Origin -00128.000000,+00128.000000,-00128.000000
Normal +00000.000000,+00001.000000,+00000.000000
TextureU +00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex -00128.000000,+00128.000000,-00128.000000
Vertex -00128.000000,+00128.000000,+00128.000000
Vertex +00128.000000,+00128.000000,+00128.000000
Vertex +00128.000000,+00128.000000,-00128.000000
End Polygon
Begin Polygon
Origin +00128.000000,+00128.000000,-00128.000000
Normal +00001.000000,+00000.000000,+00000.000000
TextureU +00000.000000,-00001.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex +00128.000000,+00128.000000,-00128.000000
Vertex +00128.000000,+00128.000000,+00128.000000
Vertex +00128.000000,-00128.000000,+00128.000000
Vertex +00128.000000,-00128.000000,-00128.000000
End Polygon
Begin Polygon
Origin +00128.000000,-00128.000000,-00128.000000
Normal -00000.707107,-00000.707107,+00000.000000
TextureU -00001.000000,-00000.000000,-00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex +00128.000000,-00128.000000,-00128.000000
Vertex +00128.000000,-00128.000000,+00128.000000
Vertex -00128.000000,+00128.000000,+00128.000000
Vertex -00128.000000,+00128.000000,-00128.000000
End Polygon
Begin Polygon
Origin -00128.000000,+00128.000000,+00128.000000
Normal +00000.000000,+00000.000000,+00001.000000
TextureU +00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,+00001.000000,+00000.000000
Vertex -00128.000000,+00128.000000,+00128.000000
Vertex +00128.000000,-00128.000000,+00128.000000
Vertex +00128.000000,+00128.000000,+00128.000000
End Polygon
Begin Polygon
Origin -00128.000000,+00128.000000,-00128.000000
Normal +00000.000000,+00000.000000,-00001.000000
TextureU +00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,-00001.000000,+00000.000000
Vertex -00128.000000,+00128.000000,-00128.000000
Vertex +00128.000000,+00128.000000,-00128.000000
Vertex +00128.000000,-00128.000000,-00128.000000
End Polygon
End PolyList
End Brush
Brush=Model'MyLevel.Model4'
PrePivot=(X=-128.000000,Y=-128.000000,Z=-128.000000)
Name="Brush0"
End Actor
End Map