MH-TheFifthVortex

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Red_Fist
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Re: MH-TheFifthVortex

Post by Red_Fist »

It's OLRajorjack

and that is how it's spelled in the log
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sektor2111
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Re: MH-TheFifthVortex

Post by sektor2111 »

And in MonsterHunt there is no OLRajorJack, this weapon being nullified leaving SkaarjOfficer unarmed - under discussions for ages - and that's why plain MonsterHunt is not longer an option, pretty redundant... It's why admins are using other improved MH versions - in years around 2010 everyone was tired by those borks and was interested to solve these MH troubles. Are we still talking about these after 10 years ?

MonsterHunt replaces ALL old weapons ( except razorjack and quadsh!t and Amplifier and that PowerUp...) - those are clones not what you think. Old weapons in old UT in old MonsterHunt ARE NOT FIRING ON-LINE - probably you don't really play often MonsterHunt or working with it.
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Re: MH-TheFifthVortex

Post by Red_Fist »

I never had this issue before, not one time, I thought I got the same version as I used before, pretty sure.
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Barbie
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Re: MH-TheFifthVortex

Post by Barbie »

If there will be any further updates: could you please mention them at your first post, too? That would reduce the time looking for an updated version. Thanks.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Red_Fist
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Re: MH-TheFifthVortex

Post by Red_Fist »

sektor2111 wrote: Tue Oct 27, 2020 7:37 am And in MonsterHunt there is no OLRajorJack, this weapon being nullified leaving SkaarjOfficer unarmed - under discussions for ages - and that's why plain MonsterHunt is not longer an option, pretty redundant... It's why admins are using other improved MH versions - in years around 2010 everyone was tired by those borks and was interested to solve these MH troubles. Are we still talking about these after 10 years ?

MonsterHunt replaces ALL old weapons ( except razorjack and quadsh!t and Amplifier and that PowerUp...) - those are clones not what you think. Old weapons in old UT in old MonsterHunt ARE NOT FIRING ON-LINE - probably you don't really play often MonsterHunt or working with it.
Well my last install is the same file I been using, I will make a small test map and see what happens, seems to me the original map is injecting things, like modified oldskool. I even went on your server everything loaded and ran perfectly( another map). I think it's the map doing something.

And the original SP runs perfect in oldskool.


I did delete all old stuff, and the map still don't load to game.
I think the map should be trimmed down to at least have it build :noidea
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Barbie
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Re: MH-TheFifthVortex

Post by Barbie »

Wrong (original Monsterhunt):

Code: Select all

if ( Other.IsA('Razorjack') )
	{
		ReplaceWith(Other, "MonsterHunt.OLRajorjack");
		Return false;
	}
should be:

Code: Select all

if (Razorjack(W) != None)
	{
		NewWeapon = Weapon(SpawnAndPasteActor(W, "MonsterHunt.OLRazorjack"));
		goto CopyWeaponProperties;
	}
"OLRajorjack" vs. "OLRazorjack"
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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sektor2111
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Re: MH-TheFifthVortex

Post by sektor2111 »

Right now I'm not sure if I fixed "statics" problem in M.G.S - I really forgot these works. There were sh!te maps with static weapons doing damage at pickup...
Some of them I think were solved in whatever MH2 version...
Anyway I'm curious how well works this Vortex and how engine supports it...
Buggie
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Re: MH-TheFifthVortex

Post by Buggie »

Works fine. 6-8 players last time. No problems. CPU load is high, but all other acceptable fine. Players like this map.
No strong glitches except floating movers out of sync, sometimes. Will be fixed in next beta.
-----
Buggie wrote: Wed Oct 21, 2020 4:23 am > MH-TheFifthVortexBeta4.KHMBase0.ReportNoneDefault_bStatic LOG_Error: ObjectPath1.bStatic=False is not the default value
This is fine.
https://wiki.beyondunreal.com/Legacy:ObjectPath
The main property that needs to be set for this is advanced > bStatic to false.
Last edited by Buggie on Sat Oct 31, 2020 8:52 am, edited 1 time in total.
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Re: MH-TheFifthVortex

Post by Buggie »

Beta11:
MH-TheFifthVortexBeta11.zip
(16 MiB) Downloaded 17 times
- fix old weapons on level where possible.
- fix upgrade dispersion pistol.
- cover open area with monster block for prevent monsters fly away.
- replace sound madness with sounds which hear all players (reduce actors count on near 1000).
- fix floating movers in some cases.
- disable to close entrance to one area after final boss kill.
- small fixes.
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Re: MH-TheFifthVortex

Post by Buggie »

Beta12:
MH-TheFifthVortexBeta12.zip
(15.68 MiB) Downloaded 12 times
- fix castle fps. Less mess with TriggerLight for great action in 10 seconds, more FPS for all time in this zone. So I sacrifice this huge effect for 10 seconds.
Near 40-60 FPS in castle now. Before been 20-30.
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Re: MH-TheFifthVortex

Post by Buggie »

Beta13:
MH-TheFifthVortexBeta13.zip
(15.68 MiB) Downloaded 15 times
- fix spawn some monsters.
- add toxin and asbestos suits before slith and gasbag areas.
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Re: MH-TheFifthVortex

Post by Buggie »

Beta14:
MH-TheFifthVortexBeta14.zip
(15.68 MiB) Downloaded 15 times
- Try hide some invisible collisions.
- Some fixes.
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Barbie
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Re: MH-TheFifthVortex

Post by Barbie »

May I ask why "MyLevel.osWeaponPowerup" instead of "UnrealShare.WeaponPowerUp" is used? I can't see any differences. (And my server replacements only works for (P.Class == Class'WeaponPowerUp'))
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osWeaponPowerup@UTPT.jpg
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Buggie
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Re: MH-TheFifthVortex

Post by Buggie »

Because of original Monster hunt stupid code. It expected osWeaponPowerup. But not contains it.
So I just make this "extends". And now it work fine. Even in original MH.

And everybody fine (except Barbie :lol:) because exists two implementation for upgrade DP:
1. isA('WeaponPowerup')
2. isA('osWeaponPowerup')
And for both my fix fits.
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