DM-Deck16][ improved paths

Tutorials and discussions about Mapping - Introduce your own ones!
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Re: DM-Deck16][ improved paths

Post by sektor2111 » Sat Nov 21, 2020 11:14 pm

Okay, for me Deck16][ looks finished. This one should be:
- monster compatible;
- Human hunter compatible;
- NewNet compatible - Teleporters are part of Navigation Network but they are not referenced in any reachSpecs. Routes are plain ground types but heading through teleporter to next PathNode nearby redeemer;
- Lifts have normal paths not R_Special (I'm starting to wonder why would they need to be Special... )
This is not for Bots with skill 0 playing in Classic Difficulty and Novice mode - those are penguins not Bots.

Any future version probably will have some INI file for configuring whatever things... aggressiveness level, shortcuts for navigation, etc. whatever. That's not a priority right now.
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Re: DM-Deck16][ improved paths

Post by Ubir4 » Tue Nov 24, 2020 6:13 pm

Idea magnifique. (Y)