I took the music out and played Prison Complex (EFX) v1 for more than ten minutes in 469b with Galaxy and didn't get the crash I had previously (which is not to say that I might not get one if I played for longer but the previous crash happened fairly soon after starting the map).
sektor2111 wrote: ↑Sat Nov 21, 2020 5:39 pm
... it looks boring, out of game flow... with all camping spots removed...
No, it wouldn't suit everybody's style of gameplay, and it would need a lot of players for there to be plenty of action, but it's fine for me, stealthily and slowly hunting down monsters.
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Having played the above map again, I got a crash on the lowest floor (the basement basically) which is where I think the other crashes have occurred. I changed the preset reverb sound in the EFXZoneInfo in that area to something which seems to have worked elsewhere (LargeFactoryFloor I think) and removed the ambient sound, which is the sound for the five fans (ventilators). The ventilator.wav seems, to me anyway, to have too high a sample rate and it's in stereo.
After doing this, I played the map again - particularly in the basement and didn't have any problems. More play testing will reveal whether this is a solution to the problem or not; particularly trying it in 436 with Galaxy.
In passing, I thought that EFXZoneInfo was supposed to work whether or not one has EFX.u or ALAudio (work in the sense that if one's set up is capable of playing the EFX sound then fine; if one's set up can't play it, then the map runs OK anyway) - that it should be compatible will all audio drivers?