DOM-NeonJupiter

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ExpEM
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DOM-NeonJupiter

Post by ExpEM » Mon Nov 23, 2020 10:31 pm

Image

This is a stand alone version of my yet to be finalised entry for the Ridiculous Mapping Contest and has the 'Monster' stripped out of it while I finalise it.

Enjoy and let me know what you think or if you find any bugs/HOMs.

DOM-NeonJupiter.zip
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Loose Cannon
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Re: DOM-NeonJupiter

Post by Loose Cannon » Mon Nov 23, 2020 11:37 pm

That's a beautiful looking base!

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OjitroC
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Re: DOM-NeonJupiter

Post by OjitroC » Tue Nov 24, 2020 1:24 am

Nice map - interested to see what the 'monster' is :gj:

It's not all that relevant but the vacuum zone doesn't kill scripted pawns, though it certainly does kill players.

Loose Cannon
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Re: DOM-NeonJupiter

Post by Loose Cannon » Tue Nov 24, 2020 1:39 am

Didn't realize it was a DM map...thought it was a DOM. Still pretty cool...maybe some low gravity? Reminds me of 1 building in Morpheus.

ExpEM
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Re: DOM-NeonJupiter

Post by ExpEM » Tue Nov 24, 2020 3:30 am

Loose Cannon wrote:
Mon Nov 23, 2020 11:37 pm
That's a beautiful looking base!
Thanks!
OjitroC wrote:
Tue Nov 24, 2020 1:24 am
It's not all that relevant but the vacuum zone doesn't kill scripted pawns, though it certainly does kill players.
I actually modified the VacuumZone so it would only effect Players and Bots, when the Monster is revealed you'll understand why it doesn't get damaged by it. Also Spectators can fly in the zone without FOV getting borked.
Loose Cannon wrote:
Tue Nov 24, 2020 1:39 am
Didn't realize it was a DM map...thought it was a DOM. Still pretty cool...maybe some low gravity? Reminds me of 1 building in Morpheus.
It is a DOM... Or did you mean you thought it was a DM?
I tend not to use low gravity in maps as I dislike the 'floaty' jumping, too much time in the air and not on the ground. Coupled with how small this map is one would just be shot off of the tower repeatedly with low gravity in play.

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EvilGrins
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Re: DOM-NeonJupiter

Post by EvilGrins » Tue Nov 24, 2020 4:16 am

I was wondering when you'd get back to this.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

ExpEM
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Re: DOM-NeonJupiter

Post by ExpEM » Tue Nov 24, 2020 4:26 am

EvilGrins wrote:
Tue Nov 24, 2020 4:16 am
I was wondering when you'd get back to this.
I haven't forgotten, I've been working on many, many (many) renditions of the monster to get the feel right.

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Re: DOM-NeonJupiter

Post by EvilGrins » Tue Nov 24, 2020 4:46 am

Selection of 1 control point is interesting, though not entirely unheard of. Makes fighting a bit more intense as everyone's after the same spot, though makes the game last much longer depending on what the final score is set for.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

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OjitroC
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Re: DOM-NeonJupiter

Post by OjitroC » Tue Nov 24, 2020 1:04 pm

ExpEM wrote:
Tue Nov 24, 2020 3:30 am
I actually modified the VacuumZone so it would only effect Players and Bots, when the Monster is revealed you'll understand why it doesn't get damaged by it.
Yes, of course - silly me - had it in my head that killing the monster would be part of the game and players would get a frag for doing so but obviously not.

Have an idea of what the monster might be so will wait and see I'm correct.

The map makes a nice 1-on-1 DM map as well - good fun.

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Re: DOM-NeonJupiter

Post by Koolflux » Tue Nov 24, 2020 6:39 pm

Played on this map for a bit yesterday, and from what I saw, it plays quite well. Rather interesting as well; not very often do you see Domination maps with only one control point.
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Re: DOM-NeonJupiter

Post by papercoffee » Tue Nov 24, 2020 10:32 pm

One-DOM maps are very rare ...and I love them.

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UnrealGGecko
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Re: DOM-NeonJupiter

Post by UnrealGGecko » Wed Nov 25, 2020 7:40 am

I did notice someone made a seperate gametype for 1 CP maps, called Conquest.
http://unrealtournament.99.free.fr/foru ... =51&t=2794
Really not the most needed gametype, don't think it even adds or changes anything except that the maps have 1 control point, but I do use it just so I'd have a lower score goal setup than the regular DOM maps.

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papercoffee
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Re: DOM-NeonJupiter

Post by papercoffee » Wed Nov 25, 2020 9:22 am

UnrealGGecko wrote:
Wed Nov 25, 2020 7:40 am
Really not the most needed gametype
Opinions are like the farts.
Everyone farts but every of them smells slightly different.
But all of them smell bad.
...
What was the question again?

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Re: DOM-NeonJupiter

Post by UnrealGGecko » Wed Nov 25, 2020 11:35 am

Really like that hologram, and the map style reminds me of Nahand's TDC map and DM-Scorpion, nice and clean all around, love it! :gj:

ExpEM
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Re: DOM-NeonJupiter

Post by ExpEM » Sat Nov 28, 2020 2:08 pm

OjitroC wrote:
Tue Nov 24, 2020 1:04 pm
Have an idea of what the monster might be so will wait and see I'm correct.
Spoilers here:viewtopic.php?f=5&t=14278
Anything like you imagined?

EDIT:
Other prototypes were:
-War of the worlds tripod crossed with a warhammer 40k warhound titan.
-Armoured blimp with artillery mounted in the gondola.
-Various walkers that crab crawled around the tower or over the top.
-Hot air balloon.
-Ripping the cicada from 2k4.

Been looking at Trilobites, Millipedes, Snakes, 40k Necron vehicles, Metal Seadramon etc.
Still unsure of EXACTLY what I'm making but I'm calling it "The flying mechapeed".
Last edited by ExpEM on Sat Nov 28, 2020 2:17 pm, edited 1 time in total.