DOM-RMC-Jupiter monster spoilers
DOM-RMC-Jupiter monster spoilers
Initial prototype, simply a line of dots orbiting the tower.
Stage two, add sine wave.
Stage three, attach placeholder head.
Stage four, get stuck on hard maths, ask for help.
Stage five, nice community helps with math, attach placeholder body.
Stage two, add sine wave.
Stage three, attach placeholder head.
Stage four, get stuck on hard maths, ask for help.
Stage five, nice community helps with math, attach placeholder body.
Signature goes here.
- Gustavo6046
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Re: DOM-RMC-Jupiter monster spoilers
Oooh! That is looking cool! I am digging it! :v
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- UnrealGGecko
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Re: DOM-RMC-Jupiter monster spoilers
Looks like it could be something from the Space Harrier games, pattern wise, I'm digging it as well and really looking forward to see the result
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Re: DOM-RMC-Jupiter monster spoilers
Stage 6, fixed a whole bunch of backend stuff.
[No image]
Stage 7, Prototyping body.
Stage 8, Bigger wings!
[No image]
Stage 7, Prototyping body.
Stage 8, Bigger wings!
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- UnrealGGecko
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Re: DOM-RMC-Jupiter monster spoilers
One sec, need to pick up my jaw from the floor...
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
Re: DOM-RMC-Jupiter monster spoilers
Miss 7 had her say and no, I will not be doing this...
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- EvilGrins
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Re: DOM-RMC-Jupiter monster spoilers
Not sure what that thing is, but it looks cool!
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Re: DOM-RMC-Jupiter monster spoilers
Stage 8:
-Started removing 227 only requirements.
-Removed StaticMeshes, now using Meshes. Wings will return soon.
-New prototype body segments.
-Created prototypes for the head (left) and tail (right).
-Lots of backend clean up.
Edit:
Stage 9, Wings are back! Can't show with a static image but the wings have dynamic roll.
-Started removing 227 only requirements.
-Removed StaticMeshes, now using Meshes. Wings will return soon.
-New prototype body segments.
-Created prototypes for the head (left) and tail (right).
-Lots of backend clean up.
Edit:
Stage 9, Wings are back! Can't show with a static image but the wings have dynamic roll.
Signature goes here.
- SteadZ
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Re: DOM-RMC-Jupiter monster spoilers
Just popped in to say I'm really hyped to see this thing in action! Love that you're showing the full process too
- papercoffee
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Re: DOM-RMC-Jupiter monster spoilers
I love the look of it.
So, if I understand this right, all those body segments are not connected but just fly on that curve?
So, if I understand this right, all those body segments are not connected but just fly on that curve?
Re: DOM-RMC-Jupiter monster spoilers
Yep, the Pawn itself is actually the pawn sprite you can see by the head, the cyan line shows the path that it takes, vertical travel is in the works.papercoffee wrote: ↑Wed Dec 02, 2020 4:49 pm So, if I understand this right, all those body segments are not connected but just fly on that curve?
All the body segments are Decorations (at least for now) that move along the sine wave. Up until stage 8 the body segments were actually WoodenBoxes that I'd swapped the meshes on... I had an interesting bug before where the WoodenBoxs / Segments weren't updating so when the Pawn Circled the tower it would crash into them causing them to fall and shatter into planks...
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Re: DOM-RMC-Jupiter monster spoilers
Stage 10,
-Got stuck for a long time on one game breaking bug, haven't been able to fix it but I have a work around for now.
-Fixed ScaleGlow on all parts.
-Fixed / improved a bunch of other stuff.
[No Image].
Stage 11, Udders!*
Stage 12, Donuts!*
*Udders and Donuts are weapon mounts and weapons respectively. Or at least a prototype.
Up to 103 moving parts now...
Edit:
Maby less?
-Got stuck for a long time on one game breaking bug, haven't been able to fix it but I have a work around for now.
-Fixed ScaleGlow on all parts.
-Fixed / improved a bunch of other stuff.
[No Image].
Stage 11, Udders!*
Stage 12, Donuts!*
*Udders and Donuts are weapon mounts and weapons respectively. Or at least a prototype.
Up to 103 moving parts now...
Edit:
Maby less?
Signature goes here.