DM-Skaun][ - Beta 1

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Pikko
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DM-Skaun][ - Beta 1

Post by Pikko » Mon Dec 28, 2020 4:02 pm

Hi,
Another creation. Seems never to finish one... :facepalm:
EDIT:
[Release]DM-Skaun][
:shock:
Here it is. Final Version! :D

Pic:
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:roll:
File here.
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Last edited by Pikko on Fri Jun 11, 2021 7:01 pm, edited 5 times in total.
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EvilGrins
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Re: DM-Skaun][ - Beta 1

Post by EvilGrins » Mon Dec 28, 2020 9:44 pm

How's the bot pathing?
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

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Pikko
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Re: DM-Skaun][ - Beta 1

Post by Pikko » Tue Dec 29, 2020 1:24 am

Not good.. :noidea
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papercoffee
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Re: DM-Skaun][ - Beta 1

Post by papercoffee » Tue Dec 29, 2020 4:06 am

Pikko wrote:
Tue Dec 29, 2020 1:24 am
Not good.. :noidea
If you need help in bot-pathing ...here is the best place to ask the question :mrgreen:

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Pikko
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Re: DM-Skaun][ - Beta 1

Post by Pikko » Tue Dec 29, 2020 11:30 am

Any good programs for it, -or if anyone voluntary will help,when Beta 2 is here.

Testing Pic..

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sektor2111
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Re: DM-Skaun][ - Beta 1

Post by sektor2111 » Tue Dec 29, 2020 8:07 pm

Bot Pathing is only mapper's job - we don't really have a Human Eye cyber replacement - at least I don't know any at this moment. Automated scripts are mainly trash (they work in very rare situations) and... they have ZERO things for Lifts.

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Re: DM-Skaun][ - Beta 1

Post by Pikko » Tue Dec 29, 2020 11:12 pm

Ok, it's better now. Just some issues with JumpSpots ;-) :thuup:
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sektor2111
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Re: DM-Skaun][ - Beta 1

Post by sektor2111 » Wed Dec 30, 2020 7:18 am

JumpSpot samples usage bad and good.
For ANY problem with flight/jump direction, it can be solved using small kickers higher placed in whatever flight way for adjusting direction educated for class Bot.

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Re: DM-Skaun][ - Beta 1

Post by Gustavo6046 » Wed Dec 30, 2020 3:03 pm

This is looking pretty good! I can help with the pathing too if you want. But first, I'm eager to try this map out and measure the fraggability with my fragmometer! :D

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Re: DM-Skaun][ - Beta 1

Post by Pikko » Sat Feb 27, 2021 9:22 pm

Update_Beta4,pic

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:!:
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:idea:
I have some problems with UZ the Map. I have tried several programs. Anyone who knows a great Compressing program. I like UZforUT, but its not working on this Map. Dont know why yet. :help:
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Re: DM-Skaun][ - Beta 1

Post by Barbie » Sat Feb 27, 2021 10:49 pm

Pikko wrote:
Sat Feb 27, 2021 9:22 pm
Anyone who knows a great Compressing program.
Fast UZ compressor, drop-in replacement UCC.exe for compress/decompress unreal .uz files
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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Re: DM-Skaun][ - Beta 1

Post by Pikko » Sat Feb 27, 2021 11:58 pm

Have tried that one also.Tried several programs, but get som sort of Error. :idea:
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Re: DM-Skaun][ - Beta 1

Post by Barbie » Sun Feb 28, 2021 12:51 am

Perhaps it may help if you mention the exact error message or code.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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Re: DM-Skaun][ - Beta 1

Post by sektor2111 » Sun Feb 28, 2021 5:55 am

Let's see... Quit using SPACE in map's file-name ! If this is exactly like in topic's title, the map will be almost useless On-Line. How many stock maps are using SPACE ? Sample me ONE... I think this was told X times but nobody cares... Spaces can be used inside map as title variable from LevelInfo and NOT as FILE-NAME. Compressing command has parameters separated already by SPACE, your map will be confusing for compressor as long as it causes unknown command parameters due to SPACE and then nobody with a plain UT client-game will download such UZ file from a redirect.

Even a log/txt file can be compressed as UZ or LZMA, either way I don't get the point for not being compressed.

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Re: DM-Skaun][ - Beta 1

Post by Metalfist » Sun Feb 28, 2021 8:32 am

Yeah don't use spaces in the filename. Otherwise maybe the ][ is causing trouble. I think I remember once having trouble with some file because of fancy symbols.
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