DM-Skaun][ - Beta 1

Tutorials and discussions about Mapping - Introduce your own ones!
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Pikko
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DM-Skaun][ - Beta 1

Post by Pikko » Mon Dec 28, 2020 4:02 pm

Hi,
Another creation. Seems never to finish one... :facepalm:

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EvilGrins
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Re: DM-Skaun][ - Beta 1

Post by EvilGrins » Mon Dec 28, 2020 9:44 pm

How's the bot pathing?
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Pikko
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Re: DM-Skaun][ - Beta 1

Post by Pikko » Tue Dec 29, 2020 1:24 am

Not good.. :noidea

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papercoffee
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Re: DM-Skaun][ - Beta 1

Post by papercoffee » Tue Dec 29, 2020 4:06 am

Pikko wrote:
Tue Dec 29, 2020 1:24 am
Not good.. :noidea
If you need help in bot-pathing ...here is the best place to ask the question :mrgreen:

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Pikko
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Re: DM-Skaun][ - Beta 1

Post by Pikko » Tue Dec 29, 2020 11:30 am

Any good programs for it, -or if anyone voluntary will help,when Beta 2 is here.

Testing Pic..

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sektor2111
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Re: DM-Skaun][ - Beta 1

Post by sektor2111 » Tue Dec 29, 2020 8:07 pm

Bot Pathing is only mapper's job - we don't really have a Human Eye cyber replacement - at least I don't know any at this moment. Automated scripts are mainly trash (they work in very rare situations) and... they have ZERO things for Lifts.

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Pikko
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Re: DM-Skaun][ - Beta 1

Post by Pikko » Tue Dec 29, 2020 11:12 pm

Ok, it's better now. Just some issues with JumpSpots ;-) :thuup:

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sektor2111
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Re: DM-Skaun][ - Beta 1

Post by sektor2111 » Wed Dec 30, 2020 7:18 am

JumpSpot samples usage bad and good.
For ANY problem with flight/jump direction, it can be solved using small kickers higher placed in whatever flight way for adjusting direction educated for class Bot.

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Gustavo6046
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Re: DM-Skaun][ - Beta 1

Post by Gustavo6046 » Wed Dec 30, 2020 3:03 pm

This is looking pretty good! I can help with the pathing too if you want. But first, I'm eager to try this map out and measure the fraggability with my fragmometer! :D