CTF-NBK-NaliTemple-Dx2021

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EvilGrins
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Re: CTF-NBK-NaliTemple-Dx2021

Post by EvilGrins » Mon Jan 18, 2021 11:00 am

Edit I was working on, I swapped out the birds too. Had to move the replacements a lot lower, as the atmosphere at the top of the map is very thin and things die higher up.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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OjitroC
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Re: CTF-NBK-NaliTemple-Dx2021

Post by OjitroC » Mon Jan 18, 2021 11:59 am

I can't make out what that is! Oh hang on, a closer, longer look suggests it's the weird bird from WAPawns (WAPawns.TehBird or WAPawns.TehSBird).

Have you increased their health from the default 1(!) and/or set the ReducedDamage and ReducedDamagePct properties to ALL and 1.00000?

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EvilGrins
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Re: CTF-NBK-NaliTemple-Dx2021

Post by EvilGrins » Mon Jan 18, 2021 5:49 pm

OjitroC wrote:
Mon Jan 18, 2021 11:59 am
Have you increased their health from the default 1(!) and/or set the ReducedDamage and ReducedDamagePct properties to ALL and 1.00000?
I did, though it wasn't really necessary. Lowered a bit their lives were no longer in danger... but I did it in case anyone shot at them or one of the team cannons targeted them.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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[NBK]DxTrEm3Fx
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Re: CTF-NBK-NaliTemple-Dx2021

Post by [NBK]DxTrEm3Fx » Mon Jan 18, 2021 10:07 pm

You can delete the vacuum zone at the top. The only reason I put it up there was to keep humans from getting up there with the trans.
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EvilGrins
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Re: CTF-NBK-NaliTemple-Dx2021

Post by EvilGrins » Tue Jan 19, 2021 6:46 pm

[NBK]DxTrEm3Fx wrote:
Mon Jan 18, 2021 10:07 pm
You can delete the vacuum zone at the top. The only reason I put it up there was to keep humans from getting up there with the trans.
Actually, i like it... just mentioned it due to the creature swap.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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