cant open maps anymore in unreal ed 2.0

Tutorials and discussions about Mapping - Introduce your own ones!
sXs-sketchpad
Average
Posts: 76
Joined: Sun Mar 29, 2020 3:37 am

cant open maps anymore in unreal ed 2.0

Post by sXs-sketchpad » Sun Jan 17, 2021 8:13 pm

hi guys and girls ive been muckingaround with unreal ed 2.0 to open other maps and change textures and stuff now for some reason it wont open custom maps anymore any help would be cool thanks
Image

User avatar
OjitroC
Godlike
Posts: 2420
Joined: Sat Sep 12, 2015 8:46 pm

Re: cant open maps anymore in unreal ed 2.0

Post by OjitroC » Sun Jan 17, 2021 8:29 pm

Have a look in the Editor.log (which should be in your UnrealTournament\system folder) - it should indicate why maps can't be opened.

One reason may be path length - if the path to the maps is too long (contains too many characters or contains spaces) then the log will indicate that they can't be found. Or it could be missing resources (textures, sounds, music, etc, etc) - but check out the log.

User avatar
Hook
Inhuman
Posts: 752
Joined: Tue Apr 22, 2008 11:21 pm
Personal rank: UT99 Promoter/Admin
Location: Minnesota USA

Re: cant open maps anymore in unreal ed 2.0

Post by Hook » Sun Jan 17, 2021 9:46 pm

What version is your ut99?
If it is 451, you will have problems with UnrealEd.
=Hook=(Member# 626)
Active Forums: http://hooksutplace.freeforums.net
UT99 Server -> CROSSBONES Missile Madness {CMM}

* Newest Versions of: PRO-Redeemers | PRO-SNIPER-Redeemers | PRO-SEEKER-Redeemers <-(the Original)
and Now with FOOD FIGHT and Frying Pan arena !!!
IP: 68.232.181.236:7777
{CMH} CROSSBONES Monster Hunt (MH) by Mars007 (The Original) - IP: 108.61.238.93:7777

User avatar
sektor2111
Godlike
Posts: 5336
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: cant open maps anymore in unreal ed 2.0

Post by sektor2111 » Sun Jan 17, 2021 11:23 pm

Editor from v451 or 451b it's opening maps but you cannot do too much editing. Here Editor is failing for some reason(/s) which can be read in logs or else we cannot answer out of a clean information. Like I said, in certain maps lightning is being builded better in 451 than in 436/440 and this is not a joke - ONLY BUILDING, and not doing anything else as long as it is badly borked from 2004 and nobody did anything all this time in hoping that UT will die, but community has ruined those stupid plonker hopes, still being properly addicted to UT'99.

User avatar
EvilGrins
Godlike
Posts: 7999
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: cant open maps anymore in unreal ed 2.0

Post by EvilGrins » Mon Jan 18, 2021 2:52 am

Wait...
sxshank marvin wrote:
Sun Jan 17, 2021 8:13 pm
hi guys and girls
...there are girls here?!?

Eek!
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
UnrealGGecko
Godlike
Posts: 2441
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania

Re: cant open maps anymore in unreal ed 2.0

Post by UnrealGGecko » Mon Jan 18, 2021 1:05 pm

EvilGrins wrote:
Mon Jan 18, 2021 2:52 am
Wait...
sxshank marvin wrote:
Sun Jan 17, 2021 8:13 pm
hi guys and girls
...there are girls here?!?

Eek!
You'd be surprised :mrgreen:

Btt yea most likely a space or too long of a directory or a map was renamed or is missing a package.

User avatar
EvilGrins
Godlike
Posts: 7999
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: cant open maps anymore in unreal ed 2.0

Post by EvilGrins » Mon Jan 18, 2021 5:52 pm

UnrealGGecko wrote:
Mon Jan 18, 2021 1:05 pm
Btt yea most likely a space or too long of a directory or a map was renamed or is missing a package.
Actually, there is one other thing. REALLY long map names will not open in UnrealEd, but if you shorten them they will.

Been working a map edit with Nelsona, file name is "CTF-UTDM-Cannons-FireBases_rS1798" but it won't open in UnrealEd for me. I mean, it opens but there's nothing there... however, if i remove the "rS1798" on the end, it opens normally.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
sektor2111
Godlike
Posts: 5336
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: cant open maps anymore in unreal ed 2.0

Post by sektor2111 » Mon Jan 18, 2021 6:06 pm

File-name it's one thing, the other thing is entire path from drive attached to name generating a sort of story not a name. It's why I'm not using default OS paths and neither any SPACE, space it's for people out of skill in operating computers, SPACE is used as separator between a command and parameters, even in Android SPACE combined with stupid characters are making a mess if you are copying application in a PC for backup purpose, all time I'm renaming them in a normal format deleting junks supposed to be part of a file-name.

User avatar
OjitroC
Godlike
Posts: 2420
Joined: Sat Sep 12, 2015 8:46 pm

Re: cant open maps anymore in unreal ed 2.0

Post by OjitroC » Mon Jan 18, 2021 6:08 pm

EvilGrins wrote:
Mon Jan 18, 2021 5:52 pm
Actually, there is one other thing. REALLY long map names will not open in UnrealEd, but if you shorten them they will.

Been working a map edit with Nelsona, file name is "CTF-UTDM-Cannons-FireBases_rS1798" but it won't open in UnrealEd for me. I mean, it opens but there's nothing there... however, if i remove the "rS1798" on the end, it opens normally.
Pedantically, and just to be clear, that is actually the same as a long path name, as the file name is part of the path. Of course, it is useful to point out that map (or other UT file) names shouldn't be long both in general but, more particularly, if they are several folders deep in the hierarchy. The general rule when naming UT files is to aim for a short a name a possible whilst conveying enough information in the name chosen to identify the contents of the file.

Again, looking in Editor.log will indicate what the problem is. I've had serveral instances where the log reports "can't find longmapname.u" which indicates that the path is two characters too long, with the "nr" not being 'read'.