The map: CTF-FNB-UnrealGateways
UT version: 469a
The issue: Around one minute into a match, my game crashes straight to desktop.
I have repeated this dozens of times. Almost always, the UnrealTournament.log file looks like this:
Code: Select all
Log: Log file open, 01/30/21 11:46:12
Init: Name subsystem initialized
Init: Version: 469
Init: Compiled: Sep 22 2020 12:41:55
Init: Command line: -USERINI="C:\GOG Games\Unreal Tournament GOTY\System\UserPlaying.ini"
Init: Base directory: C:\GOG Games\Unreal Tournament GOTY\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: ALEXLAPTOP
Init: User: alexm
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K
Init: Working set: 32000 / 159000
Init: Timer Frequency=2096.060505 MHz - Timing Source = RDTSC
Init: CPU Page size=4096, Processors=8
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMXSSE KNI
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Enhanced Pointer Precision Enabled - Mouse info: 0 0 1
Init: Initializing DirectDraw
Init: DirectDraw drivers detected:
Init: display (Primary Display Driver)
Init: DirectDraw: Enumerated Display Modes:
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: CityIntro.unr?Name=Zeddy_Ryan?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Voice=BotPack.VoiceMaleTwo
Log: LoadMap: CityIntro.unr?Name=Zeddy_Ryan?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Voice=BotPack.VoiceMaleTwo
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package WinDrv
Log: Unloading: Package Render
Log: Garbage: objects: 16809->16807; refs: 229295
Log: Game class is 'UTIntro'
Log: Bringing Level CityIntro.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Zeddy_Ryan?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Voice=BotPack.VoiceMaleTwo
ScriptLog: Base Mutator is CityIntro.Mutator0
Init: Initialized moving brush tracker for Level CityIntro.MyLevel
Log: Bound to UWeb.dll
ScriptLog: Team 255
ScriptLog: Login: Zeddy_Ryan
Log: Possessed PlayerPawn: TMale2 CityIntro.TMale0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to OpenGLDrv.dll
Log: This is a legacy render device.
Log: Initializing OpenGLDrv...
Log: Enter SetRes()
Init: Using pixel format 14
Init: GL_VENDOR : ATI Technologies Inc.
Init: GL_RENDERER : AMD Radeon(TM) Vega 8 Graphics
Init: GL_VERSION : 4.6.13596 Compatibility Profile Context 20.10.35.02 27.20.1034.6
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_EXT_texture_env_combine
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: GL_ATI_texture_env_combine3
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_EXT_secondary_color
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_EXT_multi_draw_arrays
Init: Device supports: GL_ARB_vertex_program
Init: Device supports: GL_ARB_fragment_program
Init: Depth bits: 32
Log: 8 Texture Mapping Units found
Log: Trying to use S3TC extension.
Log: MinLogTextureSize: 2
Log: MaxLogTextureSize: 14
Log: BufferActorTris: 1
Log: UseDetailAlpha: 1
Log: Bound to Cluster.dll
Init: Cluster initialized.
DevAudio: Cluster SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 2.694205 seconds
Warning: FIREWALL: Freed XP.SP2 Firewall Object
Log: URL: Adding default option Name=Zeddy_Ryan
Log: URL: Adding default option Class=Botpack.TMale2
Log: URL: Adding default option team=255
Log: URL: Adding
Code: Select all
Log: Log file open, 01/30/21 11:49:52
Init: Name subsystem initialized
Init: Version: 469
Init: Compiled: Sep 22 2020 12:41:55
Init: Command line: -USERINI="C:\GOG Games\Unreal Tournament GOTY\System\UserPlaying.ini"
Init: Base directory: C:\GOG Games\Unreal Tournament GOTY\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: ALEXLAPTOP
Init: User: alexm
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K
Init: Working set: 32000 / 159000
Init: Timer Frequency=2096.061030 MHz - Timing Source = RDTSC
Init: CPU Page size=4096, Processors=8
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMXSSE KNI
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Enhanced Pointer Precision Enabled - Mouse info: 0 0 1
Init: Initializing DirectDraw
Init: DirectDraw drivers detected:
Init: display (Primary Display Driver)
Init: DirectDraw: Enumerated Display Modes:
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: CityIntro.unr?Name=Zeddy_Ryan?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Voice=BotPack.VoiceMaleTwo
Log: LoadMap: CityIntro.unr?Name=Zeddy_Ryan?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Voice=BotPack.VoiceMaleTwo
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package WinDrv
Log: Unloading: Package Render
Log: Garbage: objects: 16809->16807; refs: 229295
Log: Game class is 'UTIntro'
Log: Bringing Level CityIntro.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Zeddy_Ryan?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Voice=BotPack.VoiceMaleTwo
ScriptLog: Base Mutator is CityIntro.Mutator0
Init: Initialized moving brush tracker for Level CityIntro.MyLevel
Log: Bound to UWeb.dll
ScriptLog: Team 255
ScriptLog: Login: Zeddy_Ryan
Log: Possessed PlayerPawn: TMale2 CityIntro.TMale0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to OpenGLDrv.dll
Log: This is a legacy render device.
Log: Initializing OpenGLDrv...
Log: Enter SetRes()
Init: Using pixel format 14
Init: GL_VENDOR : ATI Technologies Inc.
Init: GL_RENDERER : AMD Radeon(TM) Vega 8 Graphics
Init: GL_VERSION : 4.6.13596 Compatibility Profile Context 20.10.35.02 27.20.1034.6
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_EXT_texture_env_combine
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: GL_ATI_texture_env_combine3
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_EXT_secondary_color
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_EXT_multi_draw_arrays
Init: Device supports: GL_ARB_vertex_program
Init: Device supports: GL_ARB_fragment_program
Init: Depth bits: 32
Log: 8 Texture Mapping Units found
Log: Trying to use S3TC extension.
Log: MinLogTextureSize: 2
Log: MaxLogTextureSize: 14
Log: BufferActorTris: 1
Log: UseDetailAlpha: 1
Log: Bound to Cluster.dll
Init: Cluster initialized.
DevAudio: Cluster SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 2.796761 seconds
Warning: FIREWALL: Freed XP.SP2 Firewall Object
Log: URL: Adding default option Name=Zeddy_Ryan
Log: URL: Adding default option Class=Botpack.TMale2
Log: URL: Adding default option team=255
Log: URL: Adding default option skin=SoldierSkins.blkt
Log: URL: Adding default option Face=SoldierSkins.Othello
Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo
Log: Browse: Index.unr?entry?Name=Zeddy_Ryan?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Voice=BotPack.VoiceMaleTwo
Log: Failed; returning to Entry
Init: Shut down moving brush tracker for Level CityIntro.MyLevel
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 255
ScriptLog: Login: Zeddy_Ryan
Log: Possessed PlayerPawn: TMale2 Entry.TMale20
DevAudio: Cluster SetViewport: WindowsViewport0
ScriptLog: Creating root window: UMenu.UMenuRootWindow
ScriptLog: Using Configured GUI Scale: 2.250000
Log: Bound to udemo.dll
udemo: Startup hack successful!
Log: UDEMO: Successfully got list of demos
Log: Export travel for: Zeddy_Ryan
Log: Exporting travelling actors for Entry.TMale20
Log: URL: Adding default option Name=Zeddy_Ryan
Log: URL: Adding default option Class=Botpack.TMale2
Log: URL: Adding default option team=255
Log: URL: Adding default option skin=SoldierSkins.blkt
Log: URL: Adding default option Face=SoldierSkins.Othello
Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo
Log: Browse: UT-Logo-Map.unr?Game=Botpack.LadderNewGame?Name=Zeddy_Ryan?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Voice=BotPack.VoiceMaleTwo
Log: LoadMap: UT-Logo-Map.unr?Game=Botpack.LadderNewGame?Name=Zeddy_Ryan?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Voice=BotPack.VoiceMaleTwo
DevAudio: Cluster SetViewport: WindowsViewport0
Log: UDEMO: Successfully got list of demos
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package CityIntro
Log: Unloading: Package city
Log: Unloading: Package Detail
Log: Unloading: Package ArenaTex
Log: Unloading: Package GenFX
Log: Unloading: Package NaliCast
Log: Unloading: Package RainFX
Log: Unloading: Package DecayedS
Log: Unloading: Package GenIn
Log: Unloading: Package NaliFX
Log: Unloading: Package genfluid
Log: Unloading: Package ShaneSky
Log: Unloading: Package AmbModern
Log: Unloading: Package AmbAncient
Log: Unloading: Package openingwave
Log: Unloading: Package Uttitle
Log: Unloading: Package AmbOutside
Log: Unloading: Package SoldierSkins
Log: Unloading: Package MultiMesh
Log: Unloading: Package EpicCustomModels
Log: Unloading: Package OldModelsMenus
Log: Unloading: Package OldModels
Log: Unloading: Package Male1Skins
Log: Unloading: Package olroot
Log: Unloading: Package UTBrowser
Log: Garbage: objects: 25644->22144; refs: 254695
Log: Game class is 'LadderNewGame'
Log: Bringing Level UT-Logo-Map.MyLevel up for play (0)...
ScriptLog: InitGame: ?Game=Botpack.LadderNewGame?Name=Zeddy_Ryan?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Voice=BotPack.VoiceMaleTwo
ScriptLog: Base Mutator is UT-Logo-Map.Mutator0
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 255
ScriptLog: Login: Zeddy_Ryan
Log: Possessed PlayerPawn: TMale2 UT-Logo-Map.TMale20
Log: Incoming travelling actor of class Botpack.TMale2
ScriptLog: Starting a new game...
ScriptLog: Created a new LadderInventory.
ScriptLog: UT-Logo-Map.LadderInventory0 giveto UT-Logo-Map.TMale20
ScriptLog: Assigned player a LadderInventory.
Init: Initialized moving brush tracker for Level UT-Logo-Map.MyLevel
DevAudio: Cluster SetViewport: WindowsViewport0
ScriptLog: Mesh client closed!
Log: URL: Adding default option Name=Zeddy_Ryan
Log: URL: Adding default option Class=Botpack.TMale2
Log: URL: Adding default option team=255
Log: URL: Adding default option skin=SoldierSkins.blkt
Log: URL: Adding default option Face=SoldierSkins.Othello
Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo
Log: Browse: CTF-FNB-UnrealGateways.unr?Game=BotPack.CTFGame?Mutator=?Name=Zeddy_Ryan?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Voice=BotPack.VoiceMaleTwo
Log: LoadMap: CTF-FNB-UnrealGateways.unr?Game=BotPack.CTFGame?Mu
EDIT: Some other details, which may or may not be relevant/helpful:
-Renderer: OpenGL
-No mutators/mods active
-Notice that I'm using the "-USERINI=" command line argument. However, this problem occurs even without using any command-line arguments.