Masked Textures

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Joined: Wed May 09, 2012 5:56 pm
Location: Glendale, AZ

Masked Textures

Post by [NBK]DxTrEm3Fx » Tue Feb 09, 2021 2:06 am

Hello all,
So what is the process for creating a masked texture that will display properly in UT using all of the different video drivers? Right now the only driver giving me an issue is the XOpenGL Support. See images below and the video showing how I'm saving the image in photoshop. There isn't many settings to choose from when creating an index image.
All of the drivers showing the corresponding images:

Video showing my saving process in PS:

Posts: 65
Joined: Sat Jun 01, 2013 10:38 am
Location: Russia

Re: Masked Textures

Post by sn260591 » Tue Feb 09, 2021 8:48 am