Masked Textures

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[NBK]DxTrEm3Fx
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Masked Textures

Post by [NBK]DxTrEm3Fx »

Hello all,
So what is the process for creating a masked texture that will display properly in UT using all of the different video drivers? Right now the only driver giving me an issue is the XOpenGL Support. See images below and the video showing how I'm saving the image in photoshop. There isn't many settings to choose from when creating an index image.
All of the drivers showing the corresponding images:
Image

Video showing my saving process in PS:
https://youtu.be/-wgjqTSuS9E
Image
Image
sn260591
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Re: Masked Textures

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