Koolflux wrote: ↑Sat Mar 27, 2021 9:05 pm
and from what I can tell, bots make pretty good use of the space.
Don't lie yourself, because no, they were not using space as it was possible, there is a sort of lift there which was not really pathed properly - they were very clumsy over there. Later I was looking somewhere for an issue at geometry. It cannot be fixed because... it is stripped...
Then... watch insanity in mapping format:
I don't see XXI century and 20 years of UT here just Garbage. What is good is that Map-Name is changed to Arena6 or else at unrealarchive.org it would be Xth map with name "DM-Arena", the mostly with bugs and stupid excuses at "known bugs" section...
- Bugs, this is Me
- Me, these are Bugs
After introductions, it's normal and polite to be
known Bugs.
By example this one...
DM-UTDMS-Arena6_rS350.7z
has reduced paths and lift mapped properly.
Known Bugs:
- Links really heading Bots in all spots are not supporting NewNet craps for Teleporters (these are guarding themselves somehow) and I think they will trash them out letting things to work normally - I did not test these because I won't install any NewNet;
- Berserker might be clumsy there because it's too damn fat - Slow down with burgers, boy...;
- probably geometry issues that are... not an easy fix without brushes...
All paths-net has 350 reachSpecs, yes, it's how I see XXI century, eating 0.2 % CPU and aiming battery powered machines sun-light based...
Edit: Ah, yes, resources are stripped as long as brushes are stripped so we need to keep assets stripping traditions

.
Edit2:There is a non-colliding wall here...
Let's say that I did something using 469b and I've got a colliding wall - indeed, I don't see decals over there but... it's a wall - even if map doesn't have brushes.
I have to look for other messed up ones this way, perhaps they can be fixed...
Edit3:Map DM-1on1-DavidM2 has also a non-colliding wall (set as portal for no reason) and brushes out of map, but... said "wall-portal"
can be a colliding wall - also won't have decals but has a wall reaction not a hiding spot.
The Map Arena6 with colliding wall solved is this one...
DM-UTDMS-Arena6_rS350_Cw.7z
And map DM-1on1-DavidM2 with colliding wall solved (and Lifts paths corrected as well) is this one...
DM-1on1-DavidM2_Cw.7z
I did not try to fix these walls in 436/440 yet...
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