Just curious to see if any issue had came up in unrealed and what makes it so difficult to work with.
Randomly, a few months ago I created a room full of movers but then all of them quit moving. No idea how.

Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Just few words: The Fifth Vortex.Chamberly wrote: ↑Wed Apr 07, 2021 9:51 amI'm interested to hear some idea, project and stories of what other had done. What was some work around you have done? It can be similar as getting rid of invisible movers, linking the right nodes for path, and so on.
Just curious to see if any issue had came up in unrealed and what makes it so difficult to work with.
Not sure if this is the same thing, exactly, but in the map ctf-ctc-warpcore I had the three spinning ring movers workingHellkeeper wrote: ↑Wed Apr 07, 2021 12:12 pmGrimball lock ... Three concentric ring-shaped movers, each one rotating on its own axis and being attached to the next larger one, with the third and largest one rotating around Z.
Just tried this one, it's not the same thing as all rings have an independent rotation. They are not attached to each other but spin independently around the same center. The illusion is fine but my friend (crazy old Jival) likes things to work as intended and does not like to "cheat".
Tried it and it doesn't spin, I took a look in the editor and the rings are semi-solids.FraGnBraG wrote: ↑Thu Apr 08, 2021 3:18 amNot sure if this is the same thing, exactly, but in the map ctf-ctc-warpcore I had the three spinning ring movers working
sort of like as in the movie "contact". There was some funny stuff at first but eventually did get them spinning independently inside each other.
They all just rotated around their origin point. It looked really cool, actually.
tl;dr?Hellkeeper wrote: ↑Thu Apr 08, 2021 10:48 amTried it and it doesn't spin, I took a look in the editor and the rings are semi-solids.
You are right. I think they have to be pointing the same way and that also includes the flip of the sheet. Both have to be flipped the same. Portal zones are difficult to get working. I can agree with that.papercoffee wrote: ↑Thu Apr 08, 2021 5:41 pmPortal-zones.
...
Another thing ...the direction of the portal sheet for a portal has to be exact and sometimes it's just voodoo and follows no rules at all.
When you think you got it finally ...then you are totally wrong again.
Yes and no ...you can turn them into different directions to produce something like this.