Tutorials and discussions about Mapping - Introduce your own ones!
-
Pikko
- Average
- Posts: 40
- Joined: Wed Aug 05, 2020 11:59 am
- Personal rank: Old ClanMan
- Location: Norway/Europe
Post
by Pikko » Thu Apr 08, 2021 5:00 pm
Last edited by Pikko on Sat Apr 10, 2021 4:17 pm, edited 2 times in total.
-
papercoffee
- Godlike
- Posts: 9837
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
Post
by papercoffee » Thu Apr 08, 2021 5:12 pm
a lot of yellow-black striped surfaces.
I wonder how someone could bump his head on the ceiling ...

-
OjitroC
- Godlike
- Posts: 2342
- Joined: Sat Sep 12, 2015 8:46 pm
Post
by OjitroC » Thu Apr 08, 2021 5:53 pm
Certainly looks promising!
As papercoffee suggests, don't overuse the yellow/black stipe texture - use it sparingly to mark potential hazards and not as a core component of the map's decor as, used that way, it looks odd and detracts from the design.
-
Koolflux
- Experienced
- Posts: 111
- Joined: Tue Feb 12, 2019 4:19 am
- Location: Somewhere, in a galaxy far, far away...
Post
by Koolflux » Sat Apr 10, 2021 2:09 am
Not bad looking, but you went a bit overboard with the warning stripe texture. The correct way to use a warning stripe texture would be to identify dangerous spots or hazards.
"I am the Alpha and the Omega." ~Xan Kriegor
-
EvilGrins
- Godlike
- Posts: 7908
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Post
by EvilGrins » Sat Apr 10, 2021 7:01 am
Give us the map to play!
-
Pikko
- Average
- Posts: 40
- Joined: Wed Aug 05, 2020 11:59 am
- Personal rank: Old ClanMan
- Location: Norway/Europe
Post
by Pikko » Sat Apr 10, 2021 4:20 pm
*/ Testing now. Not for public use yet */

-
darksonny
- Adept
- Posts: 317
- Joined: Sat Sep 13, 2008 10:24 pm
Post
by darksonny » Sat Apr 10, 2021 5:51 pm
hello
did you finished/fixed the prior map you posted earlier here in this forum? that map with textures issues
-
Pikko
- Average
- Posts: 40
- Joined: Wed Aug 05, 2020 11:59 am
- Personal rank: Old ClanMan
- Location: Norway/Europe
Post
by Pikko » Sat Apr 10, 2021 6:54 pm
darksonny wrote: ↑Sat Apr 10, 2021 5:51 pm
hello
did you finished/fixed the prior map you posted earlier here in this forum? that map with textures issues
Yes, i think so.

-
darksonny
- Adept
- Posts: 317
- Joined: Sat Sep 13, 2008 10:24 pm
Post
by darksonny » Sat Apr 17, 2021 1:48 pm
Yes, i think so.
Download link for the last fixed version sir, please?

-
Pikko
- Average
- Posts: 40
- Joined: Wed Aug 05, 2020 11:59 am
- Personal rank: Old ClanMan
- Location: Norway/Europe
Post
by Pikko » Sat Apr 17, 2021 2:12 pm
darksonny wrote: ↑Sat Apr 17, 2021 1:48 pm
Yes, i think so.
Download link for the last fixed version sir, please?

PM
-
EvilGrins
- Godlike
- Posts: 7908
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Post
by EvilGrins » Sat Apr 17, 2021 6:20 pm
Pikko, for future ref, you only need the [ /quote ] after you end a quote from someone else. You don't also need it for whatever you say.
-
papercoffee
- Godlike
- Posts: 9837
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
Post
by papercoffee » Sun Apr 18, 2021 2:56 am
EvilGrins wrote: ↑Sat Apr 17, 2021 6:20 pm
Pikko, for future ref, you only need the [ /quote ] after you end a quote from someone else. You don't also need it for whatever you say.
darksonny had two [
/quote] instead of one [
quote] and one [
/quote]
That's why that quoting got messed up.
Fixed their posts.