hey all me again im putting together a western map and i have four nali cows in a pen but i dont want them to be killed i felt bad the other day when i killed one sad i know lol
where in the settings for the cows can i sort this please thanks
p.s sorry meant to say is there a guide for dummies version on how to do it cheers
how to make nali cows in map not die
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how to make nali cows in map not die
Last edited by sXs-sketchpad on Wed May 19, 2021 7:00 pm, edited 1 time in total.
Re: how to make nali cows in map not die
Subclass and disable most function for damage and die. Look at WarLord code Teleporting state.
Re: how to make nali cows in map not die
Set ReducedDamagePct to 1 and ReducedDamageType to "All".
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Re: how to make nali cows in map not die
The most effective way I know is to give them insane levels of health. Like 999,999 or thereabouts.
2nd I've never tried but would probably work. Use Cyberus and just change it's mesh to that of a Cow, disable all its attacks. Hell, it might even retain it's shield (hopefully cow shaped) but I've never tried it.
2nd I've never tried but would probably work. Use Cyberus and just change it's mesh to that of a Cow, disable all its attacks. Hell, it might even retain it's shield (hopefully cow shaped) but I've never tried it.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: how to make nali cows in map not die
It works in the sense that the cow is immune to damage - however since the NaliCow doesn't have the Cyberus animations, it doesn't move but just floats above the ground. In terms of colour, it starts off gold and then, if hit, it turns green and the Cyberus hit effects are implemented. Here is a Cowberus
Some log spam indicating missing animations
Spoiler
ScriptWarning: cowberus Autoplay.cowberus0 (Function Cyberus.Cyberus.TweenToFighter:000D) TweenAnim: Sequence 'Attack1' not found in Mesh 'NaliCow'
ScriptWarning: cowberus Autoplay.cowberus0 (Function Cyberus.Cyberus.PlayWaiting:0069) PlayAnim: Sequence 'Breathe3' not found in Mesh 'NaliCow'
ScriptWarning: cowberus Autoplay.cowberus0 (Function Cyberus.Cyberus.PlayWaiting:003A) PlayAnim: Sequence 'Breathe1' not found in Mesh 'NaliCow'
ScriptWarning: cowberus Autoplay.cowberus0 (Function Cyberus.Cyberus.PlayWaiting:0059) PlayAnim: Sequence 'Breathe2' not found in Mesh 'NaliCow'
ScriptWarning: cowberus Autoplay.cowberus0 (Function Cyberus.Cyberus.PlayMeleeAttack:0008) PlayAnim: Sequence 'Attack3' not found in Mesh 'NaliCow'
ScriptWarning: cowberus Autoplay.cowberus0 (Function Cyberus.Cyberus.PlayRangedAttack:0014) PlayAnim: Sequence 'Attack1' not found in Mesh 'NaliCow'
ScriptWarning: cowberus Autoplay.cowberus0 (Function Cyberus.Cyberus.TryToDuck:0220) PlayAnim: Sequence 'Jump' not found in Mesh 'NaliCow'
ScriptWarning: cowberus Autoplay.cowberus0 (Function Cyberus.Cyberus.PlayRangedAttack:001F) PlayAnim: Sequence 'Attack2' not found in Mesh 'NaliCow'
ScriptWarning: cowberus Autoplay.cowberus0 (Function Cyberus.Cyberus.PlayWaiting:0069) PlayAnim: Sequence 'Breathe3' not found in Mesh 'NaliCow'
ScriptWarning: cowberus Autoplay.cowberus0 (Function Cyberus.Cyberus.PlayWaiting:003A) PlayAnim: Sequence 'Breathe1' not found in Mesh 'NaliCow'
ScriptWarning: cowberus Autoplay.cowberus0 (Function Cyberus.Cyberus.PlayWaiting:0059) PlayAnim: Sequence 'Breathe2' not found in Mesh 'NaliCow'
ScriptWarning: cowberus Autoplay.cowberus0 (Function Cyberus.Cyberus.PlayMeleeAttack:0008) PlayAnim: Sequence 'Attack3' not found in Mesh 'NaliCow'
ScriptWarning: cowberus Autoplay.cowberus0 (Function Cyberus.Cyberus.PlayRangedAttack:0014) PlayAnim: Sequence 'Attack1' not found in Mesh 'NaliCow'
ScriptWarning: cowberus Autoplay.cowberus0 (Function Cyberus.Cyberus.TryToDuck:0220) PlayAnim: Sequence 'Jump' not found in Mesh 'NaliCow'
ScriptWarning: cowberus Autoplay.cowberus0 (Function Cyberus.Cyberus.PlayRangedAttack:001F) PlayAnim: Sequence 'Attack2' not found in Mesh 'NaliCow'
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Re: how to make nali cows in map not die
I believe in this map there is a ghost Krall that wanders around in one of the arenas, is both transperent and cannot be shot as projectiles go through it, not at home to check but I believe the bots aren't interested on it either, maybe something like this could be done with the NaliCow?
https://unrealarchive.org/maps/unreal-t ... e77de.html
https://unrealarchive.org/maps/unreal-t ... e77de.html
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Re: how to make nali cows in map not die
bCollideWorld = True.
bCollideActors = False
bTargetProjectiles = False
bCollideActors = False
bTargetProjectiles = False
Re: how to make nali cows in map not die
You are missing out. You should try some Nali Burgers, they're delicious. Better than Big Kahuna, just ask Samuel L. Jackson.sXs-sketchpad wrote: ↑Wed May 19, 2021 6:44 pm i dont want them to be killed i felt bad the other day when i killed one
Re: how to make nali cows in map not die
Give each cow insta for defense and 100% aim. Nobody bother it.
Also you can call instant death on any hit cow.
Also you can call instant death on any hit cow.
Re: how to make nali cows in map not die
There are a lot of ways to do this... One example can be found in the map "MH-LandOfEternalSunset"...