DM-Spy VS Spy

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jmartin
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DM-Spy VS Spy

Post by jmartin » Sun Jun 06, 2021 11:54 pm

Spy VS Spy

9-19-12-1-14-4-1-12-9-5-14.3-15-13/21-14-18-5-1-12/19-16-25-22-19-19-16-25

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papercoffee
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Re: DM-Spy VS Spy

Post by papercoffee » Mon Jun 07, 2021 1:17 am

:noidea uhm ...wut?

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TankBeef
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Re: DM-Spy VS Spy

Post by TankBeef » Mon Jun 07, 2021 2:03 am

papercoffee wrote:
Mon Jun 07, 2021 1:17 am
:noidea uhm ...wut?
:lol2:

Come on papercoffee, this is too easy. Nice try, jmartin. I will play a bit with it, let you know what I think. :wink:
EDIT: :gj:

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EvilGrins
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Re: DM-Spy VS Spy

Post by EvilGrins » Mon Jun 07, 2021 4:49 am

TankBeef wrote:
Mon Jun 07, 2021 2:03 am
Come on papercoffee, this is too easy.
He's not alone, I don't get it either.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

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TankBeef
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Re: DM-Spy VS Spy

Post by TankBeef » Mon Jun 07, 2021 5:39 am

EvilGrins wrote:
Mon Jun 07, 2021 4:49 am
TankBeef wrote:
Mon Jun 07, 2021 2:03 am
Come on papercoffee, this is too easy.
He's not alone, I don't get it either.
:loool:
I don't know if jmartin wants me to spoil it...no, better not.

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Re: DM-Spy VS Spy

Post by Red_Fist » Mon Jun 07, 2021 7:23 am

I hope the screenshot isn't in code, LoL
Binary Space Partitioning

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papercoffee
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Re: DM-Spy VS Spy

Post by papercoffee » Mon Jun 07, 2021 11:49 am

Ok it's an URL ...every number stands for a letter in the alphabet. As you can see no number is higher than 27, therefore it's the Latin alphabet.
I'm to lazy to hunt the letters down.

@jmartin nice joke but you should consider to show the actual URL so the crawler bots can find it.

You can hide it like that THIS IS A HIDDEN MESSAGE ONLY THE SMARTEST ONE CAN FIND IT.

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TankBeef
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Re: DM-Spy VS Spy

Post by TankBeef » Mon Jun 07, 2021 1:23 pm

papercoffee wrote:
Mon Jun 07, 2021 11:49 am
Ok it's an URL ...every number stands for a letter in the alphabet. As you can see no number is higher than 27, therefore it's the Latin alphabet.
There you go. :tu:
papercoffee wrote:
Mon Jun 07, 2021 11:49 am
I'm to lazy to hunt the letters down.
:wth: ...ok, fine...I will reveal the url then. (drum roll)
www.Islandalien.com/unreal/spyvsspy
Oh and, papercoffee, I also found your "secret", so I guess I am "the smartest" :lol2:
I liked the map, for now I only want to talk about the "minimal bot support". Well, I would say, for DM and TDM, it is not bad, I agree it could be better, but it is very playable. Now, for CTF, only the red team goes for the flag :facepalm: , so you always end up red: 10+ blue: 0


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TankBeef
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Re: DM-Spy VS Spy

Post by TankBeef » Mon Jun 07, 2021 3:05 pm

Awesome!!! Thanks, Buggie. :D
For more advanced stuff, ask Ralphie for a Little Orphan Annie decoder, so you can be sure to drink your Ovaltine. :wink:

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Re: DM-Spy VS Spy

Post by Barbie » Mon Jun 07, 2021 7:27 pm

TankBeef wrote:
Mon Jun 07, 2021 3:05 pm
For more advanced stuff, ask Ralphie for a Little Orphan Annie decoder, so you can be sure to drink your Ovaltine. :wink:
Hesch dini Ovo hüt scho gha?
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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TankBeef
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Re: DM-Spy VS Spy

Post by TankBeef » Mon Jun 07, 2021 8:21 pm

Barbie wrote:
Mon Jun 07, 2021 7:27 pm
Hesch dini Ovo hüt scho gha?
Was trying to get Google to cooperate and translate. Instead I got...

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EvilGrins
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Re: DM-Spy VS Spy

Post by EvilGrins » Tue Jun 08, 2021 3:54 am

That j-frame map is begging for an edit! Textures mainly, but also pathing and other stuff.

DM maps and the CTF:
Teleports in the spy bases are weird but interesting, you don't actually change locations when you touch them... you only get there after you let them do.

Decent bot-pathing, with a few areas they seem to get in and never leave.

The target practice dummies were a nice touch.

Signs all around the map are backwards on the opposite side, texture on them needs to be applied to both sides.

Couple spots have no textures at all, showing that moldy-looking default texture.
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http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

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jmartin
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Re: DM-Spy VS Spy

Post by jmartin » Tue Jun 08, 2021 11:50 pm

TankBeef wrote:
Mon Jun 07, 2021 1:23 pm
I don't know if jmartin wants me to spoil it...no, better not.

:wth: ...ok, fine...I will reveal the url then. (drum roll)
www.Islandalien.com/unreal/spyvsspy

Nope very cool. That's exactly what I was hoping for.

Thanks guys.

Yeah, I thought it would be a fun spy themed tie-in to use the A1Z26 cipher for the map's URL, and see who solved it first.

My girlfriend predicted it would take either 5 seconds or 5 days.

Congratulations to TankBeef who cracked the code in slightly under 1 hour and 20 minutes after being posted.

Buy you a Starbucks for that. :tu:

Thanks also for the beta test.

I went back and replaced all the PlayerStarts and PathNodes in the CTF version.

The bots perform a lot better.

The file CTF-SpyVSpy-b.unr is the updated version.

https://www.mediafire.com/file/blo1hpkr ... y.zip/file

Thanks again.
Last edited by jmartin on Wed Jul 14, 2021 1:02 am, edited 1 time in total.

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TankBeef
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Re: DM-Spy VS Spy

Post by TankBeef » Wed Jun 09, 2021 12:32 am

jmartin wrote:
Tue Jun 08, 2021 11:50 pm

Congratulations to TankBeef who cracked the code in slightly under 1 hour and 20 minutes after being posted.

Buy you a Starbucks for that. :tu:

Thanks also for the beta test.
Awesome, I won something!!! :lol2:

(Brought to you by Starbucks, the official drink of code crackers and beta testers) :P

I will try the CTF again and see.

EDIT: Yes, much better now!!! :tu: