Yes, there you can find Floor, Polygons, Surfaces, etc. those are expanded options indeed.
There can be a problem compiling platform and libs used...
When I'll know C++, first thing in plan would be a real geometry test. Non-Colliding walls, invisible barriers, etc. geometry generally is locked for UScript - nothing is doable there except Movers which can be ruined if are too evil, but without changing their format or size.
MapGarbage discussion
- sektor2111
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