CTF-Janski][

Tutorials and discussions about Mapping - Introduce your own ones!
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Pikko
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CTF-Janski][

Post by Pikko » Thu Jun 17, 2021 10:48 am

EDIT:
Here is the FINAL-version. :)

- First CTF Map :roll:
:roll:
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:idea:

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Last edited by Pikko on Sat Sep 11, 2021 10:49 am, edited 3 times in total.

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papercoffee
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Re: CTF-Janski][

Post by papercoffee » Thu Jun 17, 2021 1:29 pm

oooh interesting

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EvilGrins
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Re: CTF-Janski][

Post by EvilGrins » Thu Jun 17, 2021 7:05 pm

It's pretty.

Will run it through the gauntlet, get back to you.

Update:
· Nice music
· Great layout
· Mostly 1-level with some upper sniper spots
· Some pathing issues... bots get hung up on some stairs and keep running in place at a corner.
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sektor2111
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Re: CTF-Janski][

Post by sektor2111 » Fri Jun 18, 2021 7:12 pm

EvilGrins wrote:
Thu Jun 17, 2021 7:05 pm
· Some pathing issues... bots get hung up on some stairs and keep running in place at a corner.
I believe is about PathNode31, this one doesn't have a very entertaining position...
Another one perhaps is PathNode18, PathNode53 has no use.
I did not see too many issues in custom CTF, maybe because of Translocator and pruning functions.

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jmartin
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Re: CTF-Janski][

Post by jmartin » Sun Jun 20, 2021 11:49 pm

Nice work.

I like the animated textures.

Good game flow.

Sky box – classic.

Music works well too.

Good job Pikko :tu:
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Pikko
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Re: CTF-Janski][

Post by Pikko » Sun Jul 18, 2021 6:11 pm

:D
Last edited by Pikko on Sat Sep 11, 2021 10:50 am, edited 1 time in total.

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TankBeef
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Re: CTF-Janski][

Post by TankBeef » Sun Jul 18, 2021 6:26 pm

Hey Grins, try the pathing now, I think it is much better. :tu:

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sektor2111
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Re: CTF-Janski][

Post by sektor2111 » Mon Jul 19, 2021 7:49 am

Brush35 does flickering surfaces, ceiling and floor, because in those places polys are cross-linked - I cannot figure which polys have to be removed.
AlternatePath1 has no use.

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Pikko
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Re: CTF-Janski][

Post by Pikko » Mon Jul 19, 2021 9:26 am

sektor2111 wrote:
Mon Jul 19, 2021 7:49 am
Brush35 does flickering surfaces, ceiling and floor, because in those places polys are cross-linked - I cannot figure which polys have to be removed.
AlternatePath1 has no use.
AlternatePath1 has been moved into place in RC3. Arrangement for Brush 35 will hopefully be fixed. :shock:
Edit:Brush 35 fixed in RC3

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Pikko
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Re: CTF-Janski][

Post by Pikko » Sat Sep 11, 2021 10:51 am

FINAL Version in First post

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'Zac
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Re: CTF-Janski][

Post by 'Zac » Sat Sep 11, 2021 3:46 pm

The BSP work looks really good. excellent use of trims and angles and such for the walls and floors. Excellent work here
Prophunt for UT99!!!
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