Spoiler
Mk2 Cyber Dragon.
-Lag crash is fixed.
-Core code has been rewritten from the ground up.
----Old code had a 'pilot', new code runs on time.
-Cyber Dragon visuals have been updated.
----Flares were all taken from NW3, thanks Feralidragon.
-Cyber Dragon place holder fireing has been implemented.
----Target selection, rate of fire, fireing visuals and effects are all place holders which will be changed!
----Future fireing effects will most likely be recycled from NW3.
-Cyber Dragon range of movement has been reduced.
----Future versions may have it reinstated and/or improved, not a priority issue.
NOTE: Flare effects can cause framerate to drop, the engine struggles to render overlapping translucent textures.
----If this is an issue on your setup then let me know and I'll provide an option to turn off and/or reduce the effects in the future.
NOTE 2: Cyber Dragon now runs on gametime, when the game is paused gametime still passes.
So, when the game is unpaused the Cyber Dragon will teleport...
Any other issues, improvements, suggestions please post here.
Thanks all for being patient with this project.