DOM-RMC-Jupiter, not done but getting close.

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ExpEM
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DOM-RMC-Jupiter, not done but getting close.

Post by ExpEM » Sun Aug 01, 2021 12:04 am

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DOM-Jupiter_K_2a.zip

Mk2 Cyber Dragon.

-Lag crash is fixed.

-Core code has been rewritten from the ground up.
----Old code had a 'pilot', new code runs on time.

-Cyber Dragon visuals have been updated.
----Flares were all taken from NW3, thanks Feralidragon.

-Cyber Dragon place holder fireing has been implemented.
----Target selection, rate of fire, fireing visuals and effects are all place holders which will be changed!
----Future fireing effects will most likely be recycled from NW3.

-Cyber Dragon range of movement has been reduced.
----Future versions may have it reinstated and/or improved, not a priority issue.


NOTE: Flare effects can cause framerate to drop, the engine struggles to render overlapping translucent textures.
----If this is an issue on your setup then let me know and I'll provide an option to turn off and/or reduce the effects in the future.

NOTE 2: Cyber Dragon now runs on gametime, when the game is paused gametime still passes.
So, when the game is unpaused the Cyber Dragon will teleport...

Any other issues, improvements, suggestions please post here.

Thanks all for being patient with this project.
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EvilGrins
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Re: DOM-RMC-Jupiter, not done but getting close.

Post by EvilGrins » Sun Aug 01, 2021 1:28 am

Ooooooh!

*downloading*
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

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Aspide
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Re: DOM-RMC-Jupiter, not done but getting close.

Post by Aspide » Sun Aug 01, 2021 2:13 am

LOVED IT !!!!, this map is going to be worth the wait, I loved the new gimmicks, the new music track and the bot support is great.

Some things I noticed:

-The VacummZone's DamageString doesn't work, it can be fixed by changing %o with a %k.
-Even through the CyberDragon is a thing of beauty, I think that there should be some kind of warning when the CyberDragon is about to attack.

This map is bound to be a masterpiece, so well done ExpEM. :gj:
Somewhere in Nevada...

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ExpEM
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Re: DOM-RMC-Jupiter, not done but getting close.

Post by ExpEM » Sun Aug 01, 2021 2:46 am

Aspide wrote:
Sun Aug 01, 2021 2:13 am
-The VacummZone's DamageString doesn't work, it can be fixed by changing %o with a %k.
Whoops, I forgot I broke this.
Aspide wrote:
Sun Aug 01, 2021 2:13 am
-Even through the CyberDragon is a thing of beauty, I think that there should be some kind of warning when the CyberDragon is about to attack.
This is on my todo list, at this stage it will most likely play a unique sound indicating it is ready to fire.
I have thought about adding a HUD mutator // overlay with an icon and charge bar too.
I will finalise how it fires before I make a final decision.

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EvilGrins
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Re: DOM-RMC-Jupiter, not done but getting close.

Post by EvilGrins » Sun Aug 01, 2021 6:14 am

Overall, loved it. The unusual map format, where things are on the map, combined with there being only 1 control point makes it play like Deathmatch with occasional DOM aspects; bots more concerned with fighting each other than tagging up.

That and the Cyber-Dragon was a surprise. I mean, I knew it would be there, lotta commentary when you 1st proposed the idea back when, but it has this unusual tendency to pop up on the score board every once in awhile. When it does pop up, it has points from the kills it made.
Image Image Image

Also...
Aspide wrote:
Sun Aug 01, 2021 2:13 am
I think that there should be some kind of warning when the CyberDragon is about to attack.
...gotta agree on this. Spent 5 minutes trying to get a screenshot of this, but it happens at such irregular patterns I only ever got the after effect.

There are a couple of maps with an extra something firing attacks, usually a message pops up alerting players; usually redeemers dropping from the sky.

Randomly, while circling, Cyber Dragon fires beams at specific players which hit with redeemer explosions... also killing whoever gets caught in the blast. These deaths are registered as "telefrags".
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

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Metalfist
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Re: DOM-RMC-Jupiter, not done but getting close.

Post by Metalfist » Sun Aug 01, 2021 7:53 am

Oh you've got me with the dragon :mrgreen:
It looks cool rawr! :thuup:
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jmartin
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Re: DOM-RMC-Jupiter, not done but getting close.

Post by jmartin » Mon Aug 02, 2021 2:27 am

Beautiful ! :tu: