[Release]DM-SOS]V[

Tutorials and discussions about Mapping - Introduce your own ones!
User avatar
Pikko
Experienced
Posts: 92
Joined: Wed Aug 05, 2020 11:59 am
Personal rank: Old ClanMan
Location: Norway/Europe

[Release]DM-SOS]V[

Post by Pikko » Thu Aug 05, 2021 4:55 pm

Released Project ----> DM-SOS]V[
:geek:
Image
:roll:
Image
:D
Image
:shock:
Image

**//
PICS updated *SOS*
You do not have the required permissions to view the files attached to this post.

User avatar
TankBeef
Adept
Posts: 290
Joined: Tue Apr 13, 2021 12:56 am

Re: [Release]DM-SOS]V[

Post by TankBeef » Thu Aug 05, 2021 5:01 pm

Wow, that was fast. :shock: I will have to wait until tonight to play this release. Pikko, did you check what I mentioned about the bots not going to the upper floor?

User avatar
Pikko
Experienced
Posts: 92
Joined: Wed Aug 05, 2020 11:59 am
Personal rank: Old ClanMan
Location: Norway/Europe

Re: [Release]DM-SOS]V[

Post by Pikko » Thu Aug 05, 2021 5:08 pm

TankBeef wrote:
Thu Aug 05, 2021 5:01 pm
Wow, that was fast. :shock: I will have to wait until tonight to play this release. Pikko, did you check what I mentioned about the bots not going to the upper floor?
Yes , i have checked it. All seems to be Fine. :tu:

User avatar
TankBeef
Adept
Posts: 290
Joined: Tue Apr 13, 2021 12:56 am

Re: [Release]DM-SOS]V[

Post by TankBeef » Fri Aug 06, 2021 1:20 am

Beautiful and fun, like it should be. :gj:
Well, don't know about you, but I love to relax on the pool after some good fragging. 8)
Shot02096.png
Just don't pick the wrong one :facepalm:
Shot02099.png
You do not have the required permissions to view the files attached to this post.

User avatar
EvilGrins
Godlike
Posts: 8239
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: [Release]DM-SOS]V[

Post by EvilGrins » Fri Aug 06, 2021 11:55 am

Good use of space, it's both open and closed at the same time. Bots go everywhere, transparencies are well used here.
Image Image Image Image
I like it.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
UnrealGGecko
Godlike
Posts: 2501
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania

Re: [Release]DM-SOS]V[

Post by UnrealGGecko » Fri Aug 06, 2021 4:47 pm

Another solid map by you, interesting that you keep with a very similar theme in your maps, but hey not complaining :P

User avatar
TankBeef
Adept
Posts: 290
Joined: Tue Apr 13, 2021 12:56 am

Re: [Release]DM-SOS]V[

Post by TankBeef » Fri Aug 06, 2021 5:08 pm

UnrealGGecko wrote:
Fri Aug 06, 2021 4:47 pm
Another solid map by you, interesting that you keep with a very similar theme in your maps, but hey not complaining :P
The maps may indeed look similar, but the theme itself feels modern and fresh. I was actually telling Pikko that people are always saying "why bother making new maps after 20+ years, at this point everything has been explored and done, bla bla bla...", yet these maps show that interesting and beautiful things can still come out of this game. So please, don't stop mapping. :tu:

User avatar
EvilGrins
Godlike
Posts: 8239
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: [Release]DM-SOS]V[

Post by EvilGrins » Fri Aug 06, 2021 6:03 pm

UnrealGGecko wrote:
Fri Aug 06, 2021 4:47 pm
Another solid map by you, interesting that you keep with a very similar theme in your maps, but hey not complaining :P
The colors are refreshing.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
Pikko
Experienced
Posts: 92
Joined: Wed Aug 05, 2020 11:59 am
Personal rank: Old ClanMan
Location: Norway/Europe

Re: [Release]DM-SOS]V[

Post by Pikko » Fri Aug 06, 2021 6:33 pm

UnrealGGecko wrote:
Fri Aug 06, 2021 4:47 pm
Another solid map by you, interesting that you keep with a very similar theme in your maps, but hey not complaining :P
Thanks for that. Well, this is my style and I understand that it is not for everyone, but that's probably the way it is with most things in life. :)

Automatically merged

TankBeef wrote:
Fri Aug 06, 2021 5:08 pm
UnrealGGecko wrote:
Fri Aug 06, 2021 4:47 pm
Another solid map by you, interesting that you keep with a very similar theme in your maps, but hey not complaining :P
The maps may indeed look similar, but the theme itself feels modern and fresh. I was actually telling Pikko that people are always saying "why bother making new maps after 20+ years, at this point everything has been explored and done, bla bla bla...", yet these maps show that interesting and beautiful things can still come out of this game. So please, don't stop mapping. :tu:
Thanks TB. :D
I will continue to make Maps as long as I think it's fun and that someone appreciates them. :tu:

User avatar
UnrealGGecko
Godlike
Posts: 2501
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania

Re: [Release]DM-SOS]V[

Post by UnrealGGecko » Fri Aug 06, 2021 8:04 pm

Hey nothing wrong with that :)

User avatar
Aspide
Average
Posts: 30
Joined: Wed Jun 09, 2021 12:13 am

Re: [Release]DM-SOS]V[

Post by Aspide » Fri Aug 06, 2021 9:22 pm

Wow, this map is better than I expected, the layout is so elegant and simple, I had a lot of fun with this map and yes my boy the Ripper is here 8)

Great job Pikko, keep it up. :tu:
Somewhere in Nevada...

User avatar
JimmyCognitti
Skilled
Posts: 176
Joined: Sat Mar 29, 2014 11:48 pm

Re: [Release]DM-SOS]V[

Post by JimmyCognitti » Sun Aug 08, 2021 1:46 am

Beautiful map, I just played a hardcore match over there, wow!
TankBeef wrote:
Fri Aug 06, 2021 1:20 am
Well, don't know about you, but I love to relax on the pool
Just don't pick the wrong one :facepalm:
:lol2: :lol2: :lol2:
Image

User avatar
jmartin
Average
Posts: 53
Joined: Tue Mar 23, 2021 11:38 pm

Re: [Release]DM-SOS]V[

Post by jmartin » Tue Aug 10, 2021 12:43 am

Nice work Pikko :tu:

User avatar
TexasGtar
Adept
Posts: 285
Joined: Sun Feb 16, 2020 5:52 pm

Re: [Release]DM-SOS]V[

Post by TexasGtar » Tue Aug 10, 2021 5:44 am

Very cool map mr pikko. Not much of a DM person because I am not very good at it, but I liked the map. I liked the clean look and feel of it. Flow was a little choppy for me, maybe because I was dying a lot??? but those player starts that are pointed at the bad pool were a big problem for me when i restarted and my first step put me in the bad pool, kinda sucked. Would have liked them to have been rotated so you could take 1 step without bad pool damage.

I really like the shoot triggers activating the elevators. That was a nice touch and kept the flow working as you traversed the different levels.

The upper level was kinda open. I might have added something to hide behind or use as a obstructed view. A box or column or something. Not sure what but just so it could be a little more diverse than just being wide open area.
But really loved the see through floors. Well done and very nice effect.

The overall look of the map gets a 10. Very pretty atmosphere. Even though the arena may have simple geometry, it all works the way you have trimmed everything out so nicely.

Not sure if there are player starts upstairs? Seemed like it was not as crowded up there for whatever reason, the bots seemed to mostly prefer to hang out below. Not that they never went up, because they do. There may be a slight unbalance between to goodies below and the goodies above. Nothing major as the map really works great and plays well. Keep them coming. It's hard to believe you made this in a couple of weeks. You have a real gift.