Here is the IceWorm
//
Final Version Attached.
[Release]DM-IceWorm][
- Pikko
- Skilled
- Posts: 230
- Joined: Wed Aug 05, 2020 11:59 am
- Personal rank: Old ClanMan
- Location: Norway/Europe
- Contact:
[Release]DM-IceWorm][
- Attachments
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- DM-IceWorm][.rar
- (5.39 MiB) Downloaded 34 times
Maps by Dr.Pikko
https://unrealarchive.org/search/index.html?q=pikko | WEB: https://vipclan.no | Discord
https://unrealarchive.org/search/index.html?q=pikko | WEB: https://vipclan.no | Discord
Re: [Release]DM-IceWorm][
Pikko, have I told you that you rock?
Another wonderful map!!! You just keep releasing them, I will stay happy.
Another wonderful map!!! You just keep releasing them, I will stay happy.
- sektor2111
- Godlike
- Posts: 6410
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: [Release]DM-IceWorm][
This one looks nice, it's not like you see any flickering textures or geometry problems.
However, Editor's methods in building paths won't deliver best ever results in this context, but... it's a map that might be widely used if everything will be normal at On-Line probing.
I've been checking my stuff using private map-files which I exchanged with Pikko - I think I have to credit him for future XC_PathsWorker version planed for September because this was one of testing stages where I could figure what I missed in previous versions of my builder and I wrote other things which are not ON-Topic for being described.
For me this map can be used as it is with regard to geometry and aspect, the rest of game-play if it comes to A.I. will be another subject as my homework.
However, Editor's methods in building paths won't deliver best ever results in this context, but... it's a map that might be widely used if everything will be normal at On-Line probing.
I've been checking my stuff using private map-files which I exchanged with Pikko - I think I have to credit him for future XC_PathsWorker version planed for September because this was one of testing stages where I could figure what I missed in previous versions of my builder and I wrote other things which are not ON-Topic for being described.
For me this map can be used as it is with regard to geometry and aspect, the rest of game-play if it comes to A.I. will be another subject as my homework.
Re: [Release]DM-IceWorm][
Nice map, slow goo, good idea. Nice portals, really nice secret rooms. Jump point very accurate. In the end, fun move.
Re: [Release]DM-IceWorm][
Looks good Pikko
A bit more expansive on this one?
I like the snow in the windows. Masked textures slightly offset? Sweet!
You certainly have a very consistent level of quality and style to your work.
Nice job.
A bit more expansive on this one?
I like the snow in the windows. Masked textures slightly offset? Sweet!
You certainly have a very consistent level of quality and style to your work.
Nice job.