- Posts: 146
- Joined: Wed Aug 05, 2020 11:59 am
- Personal rank: Old ClanMan
- Location: Norway/Europe
Final Version Attached.
- Posts: 5871
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
However, Editor's methods in building paths won't deliver best ever results in this context, but... it's a map that might be widely used if everything will be normal at On-Line probing.
I've been checking my stuff using private map-files which I exchanged with Pikko - I think I have to credit him for future XC_PathsWorker version planed for September because this was one of testing stages where I could figure what I missed in previous versions of my builder and I wrote other things which are not ON-Topic for being described.
For me this map can be used as it is with regard to geometry and aspect, the rest of game-play if it comes to A.I. will be another subject as my homework.
- Posts: 93
- Joined: Tue Mar 23, 2021 11:38 pm
A bit more expansive on this one?
I like the snow in the windows. Masked textures slightly offset? Sweet!
You certainly have a very consistent level of quality and style to your work.