[Release]DM-IceWorm][

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Pikko
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[Release]DM-IceWorm][

Post by Pikko »

Here is the IceWorm

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:D
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:lol:
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:!:
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Final Version Attached. :!:
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DM-IceWorm][.rar
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Red_Fist
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Re: [Release]DM-IceWorm][

Post by Red_Fist »

Wow, looks clean. :thuup:
Binary Space Partitioning
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TankBeef
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Re: [Release]DM-IceWorm][

Post by TankBeef »

Pikko, have I told you that you rock? :rock: :gj:
Another wonderful map!!! :D You just keep releasing them, I will stay happy. :lol2:
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sektor2111
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Re: [Release]DM-IceWorm][

Post by sektor2111 »

This one looks nice, it's not like you see any flickering textures or geometry problems. :gj: :tu:

However, Editor's methods in building paths won't deliver best ever results in this context, but... it's a map that might be widely used if everything will be normal at On-Line probing.
I've been checking my stuff using private map-files which I exchanged with Pikko - I think I have to credit him for future XC_PathsWorker version planed for September because this was one of testing stages where I could figure what I missed in previous versions of my builder and I wrote other things which are not ON-Topic for being described.

For me this map can be used as it is with regard to geometry and aspect, the rest of game-play if it comes to A.I. will be another subject as my homework.
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Ubir4
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Re: [Release]DM-IceWorm][

Post by Ubir4 »

Nice map, slow goo, good idea. Nice portals, really nice secret rooms. Jump point very accurate. In the end, fun move.
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jmartin
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Re: [Release]DM-IceWorm][

Post by jmartin »

Looks good Pikko

A bit more expansive on this one?

I like the snow in the windows. Masked textures slightly offset? Sweet!

You certainly have a very consistent level of quality and style to your work.

Nice job. :tu:
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