Tutorials and discussions about Mapping - Introduce your own ones!
- Posts: 683
- Joined: Sat Mar 21, 2020 5:32 am
Conversion for MonsterHunt this mappack:
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- Posts: 5513
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
In case that map doesn't have geometry flaws and it's good for public play, I'll get rid of Non-MonsterHunt navigation actors and using only 980+ paths instead of 3459 paths and 133 pruned paths without purpose as long as they have no place in arrays.
This is looking very nice.