MH-HP2-WizardCards

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Buggie
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MH-HP2-WizardCards

Post by Buggie » Mon Sep 13, 2021 7:03 am

Conversion for MonsterHunt map from Harry Potter and the Chamber of Secrets.
MH-HP2-WizardCards2.jpg
MH-HP2-WizardCardsV2.7z
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Last edited by Buggie on Sun May 15, 2022 6:09 pm, edited 2 times in total.

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Que
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Re: MH-HP2-WizardCards

Post by Que » Mon Sep 13, 2021 1:41 pm

You make this map @Buggy? Looks fkn awesome!!
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sektor2111
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Re: MH-HP2-WizardCards

Post by sektor2111 » Mon Sep 13, 2021 3:52 pm

WizCards.PNG
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Eternity
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Re: MH-HP2-WizardCards

Post by Eternity » Tue Sep 14, 2021 10:26 pm

That's amazing, thank you so much!
I've been waiting for such conversions from Harry Potter for a long time... Those maps suit for MH so nicely.

Buggie
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Re: MH-HP2-WizardCards

Post by Buggie » Sat May 14, 2022 1:58 am

v1

- add paths.
- fix start trap partially visible movers.
- make safe claustrophobic start.
- fix errors.
- lock end.

Updated in first post: viewtopic.php?f=5&t=14806

Man_With_No_Body
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Re: MH-HP2-WizardCards

Post by Man_With_No_Body » Sat May 14, 2022 2:52 am

Nice puzzles there....
Suggestion: heavy x-loc and double jump disabled?
Both things are not necessary for smooth gameplay.

Buggie
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Re: MH-HP2-WizardCards

Post by Buggie » Sat May 14, 2022 6:54 am

Man_With_No_Body wrote:
Sat May 14, 2022 2:52 am
Suggestion: heavy x-loc and double jump disabled?
Not related to map. Related to very specific server, so you need talk with server owner/admin/maintainer (Barbie) about that.

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OjitroC
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Re: MH-HP2-WizardCards

Post by OjitroC » Sat May 14, 2022 11:18 pm

Nice map :tu: - too many pupae (and tentacles) of course :P

Not important I suppose but I had this in the log

Code: Select all

Warning: Type mismatch in FootstepSound of Texture: file 1, class 5
Warning: Skipping 1 bytes of type 1
Also warnings that the cows' melee attack should be implemented in a subclass.

It's probably just me but there are two areas where there is bright sunlight streaming through windows and I find it almost impossible to see anything as it is so bright. I did of course manage to finish it nonetheless - good fun and something a little bit different.

Buggie
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Re: MH-HP2-WizardCards

Post by Buggie » Sat May 14, 2022 11:25 pm

Sounds - because import from other game. Some stuff not match.
Cows - I try make it evil, but no any luck. Maybe fix one day.
Window - it is intended to be so bright. So you not see titan and get rock in head. ^_^

Automatically merged

I look on cows it is usual cows. nothing altered. So IDK what messages you get or why. Look like not map related.

Automatically merged

v2

- fix weird issue with disappear start movers only in network play.

Updated in the first post: viewtopic.php?f=5&t=14806

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OjitroC
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Re: MH-HP2-WizardCards

Post by OjitroC » Sun May 15, 2022 8:15 pm

Buggie wrote:
Sun May 15, 2022 6:11 pm
I look on cows it is usual cows. nothing altered. So IDK what messages you get or why. Look like not map related
Indeed, they're just UnrealShare.Cow with nothing altered - I didn't get the warnings in the log when playing the map again so no idea what happened but, as you say, it certainly does not appear to be map related.