MapChecker
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- Godlike
- Posts: 3131
- Joined: Sat Mar 21, 2020 5:32 am
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- Godlike
- Posts: 3131
- Joined: Sat Mar 21, 2020 5:32 am
Re: MapChecker
Added more checks:
Updated in first post: viewtopic.php?f=5&t=14809
Code: Select all
checkBrushStatic();
checkMoverStatic();
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- Godlike
- Posts: 3131
- Joined: Sat Mar 21, 2020 5:32 am
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- Godlike
- Posts: 3131
- Joined: Sat Mar 21, 2020 5:32 am
Re: MapChecker
Added more checks:
Updated in first post: viewtopic.php?f=5&t=14809
Code: Select all
checkBrushOffGrid();
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- Godlike
- Posts: 6435
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: MapChecker
Code: Select all
MapChecker: Actor with changed properties and without bNoDelete or bStatic not work properly on network:
MapChecker: HellDemon25
MapChecker: HellDemon30
...
MapChecker: OMG0
MapChecker: OMG1
MapChecker: OMG2
MapChecker: OMG3
MapChecker: NukerSniper0
MapChecker: PowBaBoomFly0
MapChecker: PowBaBoomFly1
MapChecker: RocknRollBag0
...
MapChecker: Queen0
MapChecker: Queen1
MapChecker: Queen2
MapChecker: Queen3
MapChecker: Queen4
MapChecker: Queen5
...
etc ALL Monsters...
As average this builder is useful if checks concerning nodes are involving BOT's (Path's User) height and NOT Navigation Nodes. I changed some code this way:
Code: Select all
...
HE.Z -= 39;
...
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- Godlike
- Posts: 3131
- Joined: Sat Mar 21, 2020 5:32 am
Re: MapChecker
- Make brush check optional.
- Improve some fixes.
Updated in first post: viewtopic.php?f=5&t=14809
Auto merged new post submitted 12 hours 36 minutes later
- Add support for XPickups.
Updated in first post: viewtopic.php?f=5&t=14809
- Improve some fixes.
Updated in first post: viewtopic.php?f=5&t=14809
Auto merged new post submitted 12 hours 36 minutes later
- Add support for XPickups.
Updated in first post: viewtopic.php?f=5&t=14809
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- Godlike
- Posts: 3131
- Joined: Sat Mar 21, 2020 5:32 am
Re: MapChecker
Added more checks:
Updated in first post: https://ut99.org/viewtopic.php?f=5&t=14809
Auto merged new post submitted 20 minutes later
Added more checks:
- Improve some checks.
Updated in first post: https://ut99.org/viewtopic.php?f=5&t=14809
Auto merged new post submitted 22 hours 7 minutes later
- improved some checks.
Updated in first post: https://ut99.org/viewtopic.php?f=5&t=14809
Auto merged new post submitted 7 hours 14 minutes later
Added more checks:
Updated in first post: https://ut99.org/viewtopic.php?f=5&t=14809
Code: Select all
checkPlayerStartSpawn();
Auto merged new post submitted 20 minutes later
Added more checks:
Code: Select all
checkPlayerStartEnabled();
Updated in first post: https://ut99.org/viewtopic.php?f=5&t=14809
Auto merged new post submitted 22 hours 7 minutes later
- improved some checks.
Updated in first post: https://ut99.org/viewtopic.php?f=5&t=14809
Auto merged new post submitted 7 hours 14 minutes later
Added more checks:
Code: Select all
checkPawnScale();
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- Godlike
- Posts: 3131
- Joined: Sat Mar 21, 2020 5:32 am
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- Godlike
- Posts: 3131
- Joined: Sat Mar 21, 2020 5:32 am
Re: MapChecker
Added more checks:
Updated in first post: https://ut99.org/viewtopic.php?f=5&t=14809
Code: Select all
checkStockSprites();
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- Godlike
- Posts: 3131
- Joined: Sat Mar 21, 2020 5:32 am
Re: MapChecker
Added more checks:
- improved support for XPickups.
Updated in first post: https://ut99.org/viewtopic.php?f=5&t=14809
Code: Select all
checkPlayerStartTelefrag();
Updated in first post: https://ut99.org/viewtopic.php?f=5&t=14809
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- Godlike
- Posts: 3131
- Joined: Sat Mar 21, 2020 5:32 am
Re: MapChecker
Added more checks:
Updated in first post: https://ut99.org/viewtopic.php?f=5&t=14809
Code: Select all
checkGameInfo();
checkWarpZoneActors();
Updated in first post: https://ut99.org/viewtopic.php?f=5&t=14809
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- Godlike
- Posts: 3131
- Joined: Sat Mar 21, 2020 5:32 am
Re: MapChecker
- Open log early for use in second copy of editor (no log file here).
- Added mode for search build settings with lower values of BALANCE (minimize nodes count) - require upcoming v469e for work.
Updated in first post: https://ut99.org/viewtopic.php?f=5&t=14809
- Added mode for search build settings with lower values of BALANCE (minimize nodes count) - require upcoming v469e for work.
Updated in first post: https://ut99.org/viewtopic.php?f=5&t=14809
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- Godlike
- Posts: 3131
- Joined: Sat Mar 21, 2020 5:32 am
Re: MapChecker
Added more checks:
Updated in first post: https://ut99.org/viewtopic.php?f=5&t=14809
Code: Select all
checkActorLocation();
Updated in first post: https://ut99.org/viewtopic.php?f=5&t=14809
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- Godlike
- Posts: 3746
- Joined: Sat Sep 12, 2015 8:46 pm
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- Godlike
- Posts: 3131
- Joined: Sat Mar 21, 2020 5:32 am
Re: MapChecker
Location of any actor must be in level boundaries. from -32767 to 32767.
If not there can be problems. Brushes, outside grid not get solid geometry on build.
Attempt move such actors in group make clamp of it and ruin group order.
Select such actors in editor is hard, if you not know exact name for find them via search and so on.
Typical reason of create it - use map scale tool, or old bugged editor, where memory broken after undo paste.
Mapchecker list them, so you can easy find and make some action.
In general such actors is evidence of mapping mistakes, so need fix them.
If not there can be problems. Brushes, outside grid not get solid geometry on build.
Attempt move such actors in group make clamp of it and ruin group order.
Select such actors in editor is hard, if you not know exact name for find them via search and so on.
Typical reason of create it - use map scale tool, or old bugged editor, where memory broken after undo paste.
Mapchecker list them, so you can easy find and make some action.
In general such actors is evidence of mapping mistakes, so need fix them.