MH-HP2-GrandStaircase
MH-HP2-GrandStaircase
Conversion for MonsterHunt map from Harry Potter and the Chamber of Secrets.
Last edited by Buggie on Sat May 14, 2022 8:51 pm, edited 5 times in total.
- EvilGrins
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Re: MH-HP2-GrandStaircase
Just looking at the screenshot and I'm not seeing any "grand" staircase.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- sektor2111
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Re: MH-HP2-GrandStaircase
And textures files are going to be UT-fyied and conformed if I will want to waste a bit of time here .
Re: MH-HP2-GrandStaircase
V3
- correct collide size almost all deco.
- add invisible collision hulls almost for all box-like deco for emulate proper collide.
- hide rope after shoot.
- remove some weird stuff out of map.
- increased in 10 times amount of special hp and armor.
- other small fixes.
Reupload in the first post: viewtopic.php?p=131513#p131513
- correct collide size almost all deco.
- add invisible collision hulls almost for all box-like deco for emulate proper collide.
- hide rope after shoot.
- remove some weird stuff out of map.
- increased in 10 times amount of special hp and armor.
- other small fixes.
Reupload in the first post: viewtopic.php?p=131513#p131513
Re: MH-HP2-GrandStaircase
Another interesting conversion
A few things from the log which you may wish to note :
I did find that some parts of the staircase did not stay at rest for long enough for me to actually get off it before it moved back to its former position - this was somewhat frustrating - of course, I tend to move fairly slowly especially when I don't what is up ahead (so other people may not have that problem) but a couple more seconds at rest would possibly be advantageous.
A few things from the log which you may wish to note :
Spoiler
Warning: Type mismatch in FootstepSound of Texture: file 1, class 5
Warning: Skipping 1 bytes of type 1
(repeats about 10 times)
Error: Trigger MH-HP2-GrandStaircaseV2.Trigger0 (Function Engine.Actor.SetInitialState:001E) GotoState (OtherTriggerDetermines None): State not found
ScriptWarning: Counter MH-HP2-GrandStaircaseV2.Counter6 (Function Engine.Counter.Trigger:018E) Accessed None 'EventInstigator'
(repeats four or five times)
Warning: Skipping 1 bytes of type 1
(repeats about 10 times)
Error: Trigger MH-HP2-GrandStaircaseV2.Trigger0 (Function Engine.Actor.SetInitialState:001E) GotoState (OtherTriggerDetermines None): State not found
ScriptWarning: Counter MH-HP2-GrandStaircaseV2.Counter6 (Function Engine.Counter.Trigger:018E) Accessed None 'EventInstigator'
(repeats four or five times)
Re: MH-HP2-GrandStaircase
It is famous crazy alive stairs from Hogwartz.
In original game used custom triggers with box collision shape. Which impossible in UT. Also original game oriented to SP. This mean single action point. MH is MP. So many actions points and not all things from SP is good decision.
I will look what can be done for next ver.
In original game used custom triggers with box collision shape. Which impossible in UT. Also original game oriented to SP. This mean single action point. MH is MP. So many actions points and not all things from SP is good decision.
I will look what can be done for next ver.
Re: MH-HP2-GrandStaircase
A few more things from the log :
The count in the final room is 'messed up' - basically, when a tentacle is killed it says something like '34 Rock Tentacles left' when the total count of all monsters remaining is 34.
There seems to be a fatal BSP hole in the room with the hanging skeleton (this is where KrallElite56 is) - I died (fell out of the world) when moving towards the window on the right nearest to the door and KrallElite56 is in that window.
Spoiler
Log: KrallElite56 fell out of the world!
Log: Gasbag61 flew out of the world!
ScriptWarning: Counter MH-HP2-GrandStaircaseV3.Counter10 (Function Engine.Counter.Trigger:018E) Accessed None 'EventInstigator'
Log: Gasbag61 flew out of the world!
ScriptWarning: Counter MH-HP2-GrandStaircaseV3.Counter10 (Function Engine.Counter.Trigger:018E) Accessed None 'EventInstigator'
There seems to be a fatal BSP hole in the room with the hanging skeleton (this is where KrallElite56 is) - I died (fell out of the world) when moving towards the window on the right nearest to the door and KrallElite56 is in that window.
Re: MH-HP2-GrandStaircase
Yes. I found 3 dead spot on map. Two in dragon room. Another one in second door from stairs hall. All above deco with hidden non-solid brush for emulate collide box.
V4
- fix 3 dead spot.
- fix one non-solid deco.
- increase delay for stairs.
Reupload in the first post: viewtopic.php?p=131513#p131513[hr][/hr]Now dead spot at mh end.
V5
- fix all dead spots by replace semi-solid by movers.
Automatically merged
- fix 3 dead spot.
- fix one non-solid deco.
- increase delay for stairs.
Reupload in the first post: viewtopic.php?p=131513#p131513[hr][/hr]
Automatically merged
Automatically merged
- fix all dead spots by replace semi-solid by movers.
Re: MH-HP2-GrandStaircase
v6
- improve paths.
- fix errors.
- update codebase.
Updated in first post: viewtopic.php?f=5&t=14815
- improve paths.
- fix errors.
- update codebase.
Updated in first post: viewtopic.php?f=5&t=14815