MH-HP2-GrandStaircase

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Buggie
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MH-HP2-GrandStaircase

Post by Buggie » Sun Sep 19, 2021 1:15 pm

Conversion for MonsterHunt map from Harry Potter and the Chamber of Secrets.
scr_1632050613.png
MH-HP2-GrandStaircaseV0.jpg
MH-HP2-GrandStaircaseV5.rar
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Last edited by Buggie on Sun Sep 26, 2021 11:32 pm, edited 4 times in total.

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EvilGrins
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Re: MH-HP2-GrandStaircase

Post by EvilGrins » Sun Sep 19, 2021 7:18 pm

Just looking at the screenshot and I'm not seeing any "grand" staircase.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

Buggie
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Re: MH-HP2-GrandStaircase

Post by Buggie » Sun Sep 19, 2021 8:25 pm

Upper left corner. View from top.
Shot00010.jpg
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Eternity
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Re: MH-HP2-GrandStaircase

Post by Eternity » Sun Sep 19, 2021 11:29 pm

Finally, after almost 20 years these nice maps come from HP to UT... :tu:

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sektor2111
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Re: MH-HP2-GrandStaircase

Post by sektor2111 » Mon Sep 20, 2021 7:02 am

And textures files are going to be UT-fyied and conformed if I will want to waste a bit of time here :gj: .

Buggie
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Re: MH-HP2-GrandStaircase

Post by Buggie » Mon Sep 20, 2021 8:22 am

V3
- correct collide size almost all deco.
- add invisible collision hulls almost for all box-like deco for emulate proper collide.
- hide rope after shoot.
- remove some weird stuff out of map.
- increased in 10 times amount of special hp and armor.
- other small fixes.

Reupload in the first post: viewtopic.php?p=131513#p131513

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OjitroC
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Re: MH-HP2-GrandStaircase

Post by OjitroC » Mon Sep 20, 2021 3:48 pm

Another interesting conversion :tu:

A few things from the log which you may wish to note :
Spoiler
Show
Warning: Type mismatch in FootstepSound of Texture: file 1, class 5
Warning: Skipping 1 bytes of type 1
(repeats about 10 times)

Error: Trigger MH-HP2-GrandStaircaseV2.Trigger0 (Function Engine.Actor.SetInitialState:001E) GotoState (OtherTriggerDetermines None): State not found

ScriptWarning: Counter MH-HP2-GrandStaircaseV2.Counter6 (Function Engine.Counter.Trigger:018E) Accessed None 'EventInstigator'
(repeats four or five times)
I did find that some parts of the staircase did not stay at rest for long enough for me to actually get off it before it moved back to its former position - this was somewhat frustrating - of course, I tend to move fairly slowly especially when I don't what is up ahead (so other people may not have that problem) but a couple more seconds at rest would possibly be advantageous.

Buggie
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Re: MH-HP2-GrandStaircase

Post by Buggie » Mon Sep 20, 2021 4:52 pm

It is famous crazy alive stairs from Hogwartz.
In original game used custom triggers with box collision shape. Which impossible in UT. Also original game oriented to SP. This mean single action point. MH is MP. So many actions points and not all things from SP is good decision.
I will look what can be done for next ver.

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OjitroC
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Re: MH-HP2-GrandStaircase

Post by OjitroC » Mon Sep 20, 2021 9:45 pm

A few more things from the log :
Spoiler
Show
Log: KrallElite56 fell out of the world!

Log: Gasbag61 flew out of the world!

ScriptWarning: Counter MH-HP2-GrandStaircaseV3.Counter10 (Function Engine.Counter.Trigger:018E) Accessed None 'EventInstigator'
The count in the final room is 'messed up' - basically, when a tentacle is killed it says something like '34 Rock Tentacles left' when the total count of all monsters remaining is 34.

There seems to be a fatal BSP hole in the room with the hanging skeleton (this is where KrallElite56 is) - I died (fell out of the world) when moving towards the window on the right nearest to the door and KrallElite56 is in that window.

Buggie
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Re: MH-HP2-GrandStaircase

Post by Buggie » Mon Sep 20, 2021 10:28 pm

Yes. I found 3 dead spot on map. Two in dragon room. Another one in second door from stairs hall. All above deco with hidden non-solid brush for emulate collide box.

Automatically merged

V4
- fix 3 dead spot.
- fix one non-solid deco.
- increase delay for stairs.

Reupload in the first post: viewtopic.php?p=131513#p131513[hr][/hr]

Automatically merged

Now dead spot at mh end. :omfg:

Automatically merged

V5
- fix all dead spots by replace semi-solid by movers.

Buggie
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Re: MH-HP2-GrandStaircase

Post by Buggie » Sun Sep 26, 2021 11:32 pm