[Release]DM-Sector[X]

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Pikko
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[Release]DM-Sector[X]

Post by Pikko » Mon Sep 20, 2021 9:40 pm

Here is my latest-->
:o
Final Version..--DM-Sector[X]
:!:
MAP: No.3 in the [X] Series

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Last edited by Pikko on Tue Sep 21, 2021 9:53 pm, edited 1 time in total.

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Barbie
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Re: [Release]DM-Sector[X]

Post by Barbie » Mon Sep 20, 2021 10:54 pm

Is x=2111?
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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TankBeef
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Re: [Release]DM-Sector[X]

Post by TankBeef » Tue Sep 21, 2021 12:17 am

Yes, can't wait to play it, well...I'm going to have my dinner first, and then...Pikko's latest!!! :mrgreen:

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Aspide
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Re: [Release]DM-Sector[X]

Post by Aspide » Tue Sep 21, 2021 5:02 am

Great map, nice textures, good layout and good choice of music. My only complain is that the jump pads fail if you approach them from the wrong direction.

Great job Pikko :gj:
Somewhere in Nevada...

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sektor2111
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Re: [Release]DM-Sector[X]

Post by sektor2111 » Tue Sep 21, 2021 4:57 pm

Jumping there it's not a problem at all for me. I'm used to reduce speed and jumping on swJumpad and NOT accelerating in any direction - like Bot does, just let yourself thrown and don't mess with controls.

Here probably some tinkering at textures alignment and those brushes with multiple polys on a surface can be reduced, using SpecialLit for aiming a normal lamp flicker effect, maybe deviating a jumpy route to another PathNode if it causes issues in high levels of difficulty - small things, nothing critical.

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EvilGrins
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Re: [Release]DM-Sector[X]

Post by EvilGrins » Thu Sep 23, 2021 6:56 am

Let the bots have a go of it, looks decent overall. Didn't see anything wrong anywhere, though at points it seemed the jump pads were bouncing more towards the side walls than to any platform to land on.
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Map has a lot of open space but some of the action takes place under ramps and between structures so at points action is compressed with limited room to move.

There was this one thing, though...
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...off texture effect up top. Only noticed as I was in spectator mode, but at certain angles it causes that lined-ripple effect.

Probably doesn't matter. Most players can't get up that high to see it.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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sektor2111
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Re: [Release]DM-Sector[X]

Post by sektor2111 » Thu Sep 23, 2021 9:28 pm

War-zone depends on what Bots are there and if a human player is PLAYING not only spectating.

Those surfaces once again are generated by extra-vertices. I replaced them with simple cubes and they went normal.