FlybyHelper

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
Masterful
Posts: 715
Joined: Sat Mar 21, 2020 5:32 am

FlybyHelper

Post by Buggie » Sun Sep 26, 2021 7:38 am

Tool for make easy make path of InterpolationPoint actors for flyby.

Install:
Copy all files into System.
Add FlybyHelper into EditPackages.

Usage:
You need find first viewport in UnrealEd.
Press flyby button and move camera little back in wireframe 3d view.
Where appear new InterpolationPoint actor - there is your worked viewport (first).
of you can make all UnrealEd viewports float and close all except one.

RMB click on button, set Position = 0.

Each time when you click flyby button, InterpolationPoint actor added at camera position with rotation of camera. Position also set and increased each time.
In log appear message about that.

So you need place on start point cam press flyby twice (for make first two actors).
Now move camera in 3d viewport to next desired spot and press flyby button again.
Continue until not reach end spot.
There place too two actors. Manually set bEndOfPath for both. Remember max
Return back to start. duplicate first actor (position 0) and set position to last placed actor+1. Also set bEndOfPath.
Set same tag for all added InterpolationPoint.
Now you can see white line in UnrealEd. Tune for desired effect. Red line show top, green - direction of camera.

Good luck.
FlybyHelper.zip
You do not have the required permissions to view the files attached to this post.

User avatar
UnrealGGecko
Godlike
Posts: 2510
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania

Re: FlybyHelper

Post by UnrealGGecko » Tue Sep 28, 2021 7:27 am

Oh this seems useful! Gonna need to play around this sometime, thank you!

User avatar
ExpEM
Skilled
Posts: 210
Joined: Wed Nov 09, 2016 1:48 am

Re: FlybyHelper

Post by ExpEM » Fri Oct 01, 2021 7:56 am

I will definitely find a use for this! My guess is in 3 to 5 years as far as my mapping goes but it's added to the repository.

User avatar
UnrealGGecko
Godlike
Posts: 2510
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania

Re: FlybyHelper

Post by UnrealGGecko » Fri Oct 01, 2021 8:20 am

Actually, can this be used for Assault map ending screens? I'd see some nice FlyBys over there.

User avatar
ExpEM
Skilled
Posts: 210
Joined: Wed Nov 09, 2016 1:48 am

Re: FlybyHelper

Post by ExpEM » Fri Oct 01, 2021 8:46 am

UnrealGGecko wrote:
Fri Oct 01, 2021 8:20 am
Actually, can this be used for Assault map ending screens? I'd see some nice FlyBys over there.
This is what I was planning to use it for!

Buggie
Masterful
Posts: 715
Joined: Sat Mar 21, 2020 5:32 am

Re: FlybyHelper

Post by Buggie » Fri Oct 01, 2021 9:15 am

Examples of work:




User avatar
ExpEM
Skilled
Posts: 210
Joined: Wed Nov 09, 2016 1:48 am

Re: FlybyHelper

Post by ExpEM » Fri Oct 01, 2021 9:21 am

Buggie wrote:
Fri Oct 01, 2021 9:15 am
Examples of work:



That settles it then, I will absolutely use this in the future!

User avatar
papercoffee
Godlike
Posts: 9998
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.

Re: FlybyHelper

Post by papercoffee » Sat Oct 02, 2021 2:04 pm

Wait ...you can use this at the beginning of the map??

Buggie
Masterful
Posts: 715
Joined: Sat Mar 21, 2020 5:32 am

Re: FlybyHelper

Post by Buggie » Sun Oct 03, 2021 12:47 am

in any time. Mapper decision. Even for one player, not for all. Also this thing can be based for move player.
For example Player enter into "ship" and fly from point A to point B.