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https://unrealarchive.org/maps/unreal-t ... a4c2c.html
- Posts: 8815
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Posts: 5871
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
I've adjusted some code for pathing data.
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- Joined: Sat Sep 12, 2015 8:46 pm
Played the first part of the map and these are from the log
ScriptWarning: Counter MH-UP_ManorV1.Counter2 (Function Engine.Counter.Trigger:018E) Accessed None 'EventInstigator'
ScriptWarning: Counter MH-UP_ManorV1.Counter1 (Function Engine.Counter.Trigger:0037) Accessed None 'EventInstigator'
(These two repeat quite a lot)
ScriptWarning: FortStandardMH MH-UP_ManorV1.FortStandardMH12 (Function MH-UP_ManorV1.FortStandardMH.Trigger:000A) Accessed None 'EventInstigator'