In the map CTF-IztacB1 I noticed an additional level of texture detail in places. Check out this screenshot:
Notice the fine cracks in the in-game texture, verus the low-res original in the upper right corner.
My best guess is that the mapper used a texture ("rockde2") from detail.utx along with a surface flag of "modulated"
But I don't know for sure. I can't find any information on how to use "modulated" nor can I find any info on who created this map in order to contact them.
Anybody know how to do this trick, applying two textures to one surface? Or does anyone know who who made this map?
How was this texture trick done?
- fudgonaut
- Adept
- Posts: 363
- Joined: Sat Oct 05, 2013 7:20 am
- Personal rank: Easy Target
- Location: "The Butthole of the World"
- Contact:
How was this texture trick done?
25 Anniversary Map Signup
My UT stuff:
CTF-NRMC-Gravitation | CTF-Panamax | Octane Boss Skin | Diesel mkII Boss Skin | Magma NewXan Skin | Skinsect Skjaarj Skin | Gaspack Voicepack
"Also UPDATE YOUR SIGNATURE"
-UnrealGGecko
My UT stuff:
CTF-NRMC-Gravitation | CTF-Panamax | Octane Boss Skin | Diesel mkII Boss Skin | Magma NewXan Skin | Skinsect Skjaarj Skin | Gaspack Voicepack
"Also UPDATE YOUR SIGNATURE"
-UnrealGGecko
- EvilGrins
- Godlike
- Posts: 9698
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: How was this texture trick done?
Textures in game can be sharper or fuzzier when applied to certain surfaces. It just sorta works that way.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- Swanky
- Adept
- Posts: 462
- Joined: Sun Mar 16, 2008 9:06 pm
- Personal rank: Brush Commander
- Location: inside ze bocks
- Contact:
Re: How was this texture trick done?
Standard textures have a detail texture like that applied by default. The game will however not display it when you haven't set the flag in the renderer.
I also remember setting such a detail as a macro texture for custom textures (probably dumb in hindsight but doesn't cost a lot of performance - should probably only set detail texture), so it should always show regardless of said flag.
To check, right click the texture in the texture browser and hit properties -> texture.
I also remember setting such a detail as a macro texture for custom textures (probably dumb in hindsight but doesn't cost a lot of performance - should probably only set detail texture), so it should always show regardless of said flag.
To check, right click the texture in the texture browser and hit properties -> texture.