DM-TitanCity.zip comes with 2 vesions of the map...
https://unrealarchive.org/maps/unreal-t ... 2db25.html
...fog and no-fog.
The difference to me appears to be thick and slightly darkened lighting: Fog (left) No-Fog (right):


Noticed in the current mapping contest that there's been some recent discussion on fog, so thought I'd pop this back up and see if I could get some input... on how to implement fog successfully and other details. See, the mapper (Nick_C) that did this said he made the version with no fog as the fogged version slightly impaired processing, made the map run slower than it would without fog; never personally noticed a difference so found that confusing.