MH-Miningcolony][

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
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MH-Miningcolony][

Post by Buggie » Mon Nov 15, 2021 5:05 am

Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 00328.html
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MH-Miningcolony][v0.7z
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Buggie
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Re: MH-Miningcolony][

Post by Buggie » Mon Nov 15, 2021 5:05 am

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OjitroC
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Re: MH-Miningcolony][

Post by OjitroC » Mon Nov 15, 2021 2:44 pm

Another nice conversion - a fun map :gj:

A few personal observations :

1 I find the mortars annoying at the start - not sure they add anything to the barrage from the brutes but they do disrupt the other monsters out in that area.

2 Perhaps it's time to alter things a little and not start a map with pupae?

3 Destroying the first flag resulted in me getting blown up - not sure if this is deliberate?

4 Perhaps think about not putting flies in with other monsters, as there was a lot of monster infighting at the start where the WarLord(s) killed a lot of flies and other stuff.

Buggie
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Joined: Sat Mar 21, 2020 5:32 am

Re: MH-Miningcolony][

Post by Buggie » Mon Nov 15, 2021 3:16 pm

2. usually map start with weak monsters. So puppae greatly fit.

3. try stay away. You try blow up something. Obvious it can explode and damage you.
Especially if you place bomb (not this map).

4. Depends from server/mutators. Some prevent monsters kill each other.